Lightweight Unity client for NetCoreServer
This is an example for a unity client that works with a NetCoreServer server application. The latest version is built with Unity 2020.3.1f1 and NetCoreServer 5.0.15.
- Supports SSL, TCP & UDP
- Client code from NetCoreServer with wrappers for unity usage
- Precompiled server executables for windows for easy testing
- Small GC overhead - Usage of MemoryStream
- Async send and receive - Does not block the Main Thread
- Low level - just plain UPD/TCP/SSL
- Tested with local, network and remote server
| Platform | SSL | TCP | UDP |
|---|---|---|---|
| Editor | ✔️ | ✔️ | ✔️ |
| Android | ✔️ | ✔️ | ✔️ |
| iOS | ✔️ | ✔️ | ✔️ |
| Windows | ✔️ | ✔️ | ✔️ |
You can either install the package through the package manager with OpenUPM (Recommended) or download the scripts as a unity package
# Install openupm-cli
$ npm install -g openupm-cli
# Enter your unity project folder
$ cd YOUR_UNITY_PROJECT_FOLDER
# Add package to your project
$ openupm openupm add com.deml.netcore-networking- Unity 2020.3.1f1 (Works with older versions as well)
- Precompiled servers an in ServerWindows, run the bat you want to test
- Open
Samples/EchoClient/Scenes/NetworkExampleClient.unityand hit play. - Default port is
3333when running the bat files.
- I can't find the samples
- The samples are stored in
Assets/NetCoreNetworking/Samples~. A symlink atAssets/Samplespoints to the folder. That symlink might break when pulling for the first time on Windows. There are two solutions for it:- Just run
Assets/.RelinkSamples.batto regenerate the symlink. - Configure your git to support symlinks
- Just run
- The samples are stored in
- The precompiled server scripts don't work
- Split messages back into the sent chunks
- Fix bug: Repeated asnyc sending results in some packages not being sent for UDP
- Support Websockets
- MIT - see LICENSE
