Skip to content

JohannesDeml/Unity-Net-Core-Networking-Sockets

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

47 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Unity .Net Core Networking Client

Unity Editor Screenshot

Lightweight Unity client for NetCoreServer
openupm Unity 2018.1 or later

This is an example for a unity client that works with a NetCoreServer server application. The latest version is built with Unity 2020.3.1f1 and NetCoreServer 5.0.15.

Features

  • Supports SSL, TCP & UDP
  • Client code from NetCoreServer with wrappers for unity usage
  • Precompiled server executables for windows for easy testing
  • Small GC overhead - Usage of MemoryStream
  • Async send and receive - Does not block the Main Thread
  • Low level - just plain UPD/TCP/SSL
  • Tested with local, network and remote server
Platform SSL TCP UDP
Editor ✔️ ✔️ ✔️
Android ✔️ ✔️ ✔️
iOS ✔️ ✔️ ✔️
Windows ✔️ ✔️ ✔️

Installation

You can either install the package through the package manager with OpenUPM (Recommended) or download the scripts as a unity package

OpenUPM

# Install openupm-cli
$ npm install -g openupm-cli

# Enter your unity project folder
$ cd YOUR_UNITY_PROJECT_FOLDER

# Add package to your project
$ openupm openupm add com.deml.netcore-networking

Download

Latest Unity Package

Setup

  • Unity 2020.3.1f1 (Works with older versions as well)
  • Precompiled servers an in ServerWindows, run the bat you want to test
  • Open Samples/EchoClient/Scenes/NetworkExampleClient.unity and hit play.
  • Default port is 3333 when running the bat files.

Troubleshooting

TODO

  • Split messages back into the sent chunks
  • Fix bug: Repeated asnyc sending results in some packages not being sent for UDP
  • Support Websockets

Libraries

License

About

NetCoreServer Client implementation for Unity

Topics

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors

Languages