Systems-oriented engineer who ships end-to-end — from database schema through deployment and observability.
While most engineers my level build CRUD apps, I build AI infrastructure, real-time collaboration engines, and microservices platforms.
Open to Entry Level & New Grad Opportunities | Open to discuss Startups & Collaborations
University of California, Santa Cruz — Computer Science B.S. 2022–2025
Every project below is architected, tested, deployed, and documented. No tutorials. No toy apps.
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Stateless Multi-Modal AI Gateway Config-driven gateway routing requests across 29 providers (OpenAI, Anthropic, Google, Bedrock, ByteDance, DeepSeek, Mistral, Ollama, and more) with multi-modal support — chat, video, audio, music, images, embeddings, realtime audio sessions. Built-in control plane for projects, virtual keys, policies, budgets, and MCP bindings. Graceful degradation: SQLite → PostgreSQL, in-memory → Redis, provider failover chains.
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Anime Short Video Platform Cassandra-backed media ingest with idempotent writes and background transcoding. Cloudflare CDN edge delivery with signed URLs — 92% cache hit ratio. SwiftUI gesture feed with prefetching and backpressure — dropped frames under 1% on mid-tier iPhones. p99 player startup under 320 ms at 10k RPS.
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Real-Time Collaborative Notepad Anonymous collaborative editing with CRDT-based sync. Lexical rich-text editor + Yjs, Go WebSocket backend, room-based sessions. Deployed on single VPS with Caddy.
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Online Co-op Survival Game Unity 6 with host-authoritative multiplayer via Netcode for GameObjects, Relay for NAT traversal, Vivox proximity voice, Addressables for async scene loading, and KINEMATION for first-person animation.
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Languages
Frameworks & Platforms
Cloud & Infrastructure
Databases & Messaging
Observability & Testing
APIs & Protocols
AI / ML
Game Development



