Releases: Jarno458/TsRandomizer
Releases · Jarno458/TsRandomizer
TsRandomizer v1.38.5
TsRandomizer v1.38.4
Fixes:
- Fixed crash in Lab about
Cannot implicitly convert typeTimespinner.GameObjects.BaseClasses.Projectile' toTimespinner.GameAbstractions.GameObjects.FortressEngineerBomb'
TsRandomizer v1.38.3
Fixed crash that was introduced in v1.38.2
TsRandomizer v1.38.2
Changed
- AP items are now received a little slower, so when you receive many you can at least kind of see what you got
- AP items are not send until you passes through your first save room
- This should fix your game from crashing or soft locking with 100 traps in the tutorial area
TsRandomizer v1.38.1
What's Changed
- Fix Lantern Logic by @TriumphantBass in #188
- Updated Archipelago.MultiClient.Net.dll
Full Changelog: v1.38.0...v1.38.1
TsRandomizer v1.38.0
What's Changed
- Fix logic for Tower Courtyard Lanterns by @TriumphantBass in #187
- Show Goal and Statistics in the Journal by @TriumphantBass in #186
- Add Lab Power Safety Adjustments by @TriumphantBass in #185
- Resolve Varndagroth Softlock by @TriumphantBass in #183
Full Changelog: v1.37.1...v1.38.0
TsRandomizer v1.37.1
What's Changed
- Fix Boots + Cantoran Drop Consistency by @TriumphantBass in #179
- Mac Instructions/Installation by @tunnels-end in #181
- Clear Orb Names in Damage Rando by @TriumphantBass in #182
- Lantern Fixes by @TriumphantBass in #184
- Updated Archipelago.MultiClient.Net.dll
New Contributors
- @tunnels-end made their first contribution in #181
Full Changelog: v1.37.0...v1.37.1
TsRandomizer v1.37.0
New
- Can now connect to latest AP main
- Add Lights Out and Palm Punch Traps by @TriumphantBass in #187
Full Changelog: v1.36.0...v1.37.0
TsRandomizer v1.36.0
New Flags:
Pure Torcher: All lanterns contain checks. (Except tutorial) by @TriumphantBass #173Find the Flame: Lanterns in 'Pure Torcher' will not break without new item 'Cube of Bodie'. by @TriumphantBass #173
New Setting:
Nothing Venture: "All non-progression items are replaced with 'Nothing'." by @TriumphantBass #173, ruined by @Jarno458
Fixes
- Fix for Risky Warp Softlocks by @TriumphantBass #175
- Add AP item ID for spider traps by @sgrunt #174
- Fix moat journal logic for Gate Keep flag by @sgrunt #176
Full Changelog: v1.35.0...v1.36.0
TsRandomizer v1.35.0
What's Changed
- Updated Archipelago.dll's to fix an error when using !hint on AP 0.6.0
- Fix logic for Dynamo location with Lock Key Amadeus by @sgrunt in #172
- Fix Gyre access logic when Risky Warps takes you past the lasers by @sgrunt in #171
- when receiving custom items in archipelago, show the custom item name… by @sgrunt in #170
- Adjust logic for lore check in Maw cave by @sgrunt in #169
- Spider traps by @sgrunt in #168
Full Changelog: v1.34.0...v1.35.0