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DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum

Yaokun Li1,2 Lihe Ding2 Xiao Chen2 Guang Tan1 Tianfan Xue2,3

1Sun Yat-sen University    2CUHK MMLab
3CPII under InnoHK

     

📷 Abstract

Generating dynamic and interactive 3D objects, such as trees, has wide applications in virtual reality, games, and world simulation. Nevertheless, existing methods still face various challenges in generating realistic 4D motion for complex real trees. In this paper, we propose DynamicTree, the first framework that can generate long-term, interactive animation of 3D Gaussian Splatting trees. Unlike prior optimization-based methods, our approach generates dynamics in a fast feed-forward manner. The key success of our approach is the use of a compact sparse voxel spectrum to represent the tree movement. Given a 3D tree from Gaussian Splatting reconstruction, our pipeline first generates mesh motion using the sparse voxel spectrum and then binds Gaussians to deform the mesh. Additionally, the proposed sparse voxel spectrum can also serve as a basis for fast modal analysis under external forces, allowing real-time interactive responses. To train our model, we also introduce 4DTree, the first large-scale synthetic 4D tree dataset containing 8,786 animated tree meshes with semantic labels and 100-frame motion sequences. Extensive experiments demonstrate that our method achieves realistic and responsive tree animations, significantly outperforming existing approaches in both visual quality and computational efficiency.

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TODO List

Code and dataset will be made public as soon as possible.

  • Release Training and Inference code.
  • Release Dataset.

🔗 Citation

If you find our work helpful, please consider citing:

@article{li2025dynamictree,
  title={DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum},
  author={Li, Yaokun and Ding, Lihe and Chen, Xiao and Tan, Guang and Xue, Tianfan},
  journal={arXiv preprint arXiv:2510.22213},
  year={2025}
}

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