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Enemy component access #2563
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Merged
KABoissonneault
merged 11 commits into
Interkarma:master
from
DunnyOfPenwick:Enemy-Component-Access
Jan 24, 2024
Merged
Enemy component access #2563
KABoissonneault
merged 11 commits into
Interkarma:master
from
DunnyOfPenwick:Enemy-Component-Access
Jan 24, 2024
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Uses delegate callbacks to allow mods to alter logic in some enemy components.
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I'm almost ready to accept this, if not for the CanSeePlayerLight comment |
KABoissonneault
previously approved these changes
Jan 18, 2024
KABoissonneault
approved these changes
Jan 18, 2024
Interkarma
approved these changes
Jan 23, 2024
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magicono43
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to magicono43/daggerfall-unity_Magicono43-Fork
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Jan 3, 2025
Revise Original Commit To Use Delegates Instead. Took examples mainly from Dunny's commits from here: Interkarma#2563 1/3/2025.
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Replaces some method calls in enemy components with delegates so mods can inject additional logic.
Also includes a change to prevent player allies from attacking pacified creatures. (EnemySenses)
Also changes ApplyGravity in EnemyMotor to allow enemies to slowfall.
Also adds option to base enemy spell cost on enemy skills rather than player skills. (EntityEffectManager)