Releases: Hexagon/hemulator
Releases · Hexagon/hemulator
0.0.39-10
20 Jan 16:33
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0.0.39-9
19 Jan 19:28
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What's Changed
Game Boy: STAT interrupt blocking, boot ROM integration, and cycle-accurate rendering evaluation by @Copilot in #525
Full Changelog : v0.0.39-8...v0.0.39-9
0.0.39-8
19 Jan 17:28
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What's Changed
Implement SNES mosaic effect and verify hardware multiply/divide by @Copilot in #523
Expose paddle controller API and document exotic banking scheme support by @Copilot in #524
Full Changelog : v0.0.39-7...v0.0.39-8
0.0.39-7
19 Jan 15:44
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What's Changed
Investigation: SNES SimCity rendering issue - no code changes required by @Copilot in #522
Full Changelog : v0.0.39-6...v0.0.39-7
0.0.39-6
19 Jan 15:07
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What's Changed
Fix SNES 16x16 tile rendering and 65C816 CPU instruction bugs by @Copilot in #520
Full Changelog : v0.039-5...v0.0.39-6
0.0.39-4
19 Jan 13:14
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What's Changed
Fix TMS9918A display blank bit - tiles rendered when display blanked by @Copilot in #516
Full Changelog : v0.0.39-3...v0.0.39-4
0.0.39-5
19 Jan 14:09
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What's Changed
Fix TMS9918A and SMS VDP display blank bit semantics by @Copilot in #518
Full Changelog : v0.0.39-4...v0.039-5
0.0.39-1
18 Jan 21:26
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What's Changed
Update system status: Mark SMS and ColecoVision as "In Development", SG-1000 as "Experimental" by @Copilot in #510
Fix TMS9918A sprite rendering and frame buffer population by @Copilot in #512
Add ColecoVision controller mappings for Player 1 and Player 2 by @Copilot in #513
Full Changelog : v0.0.38...v0.0.39.1
0.0.39-3
18 Jan 22:38
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0.0.39-2
18 Jan 22:09
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What's Changed
Fix ColecoVision Player 2 keypad conflicts and TMS9918A sprite transparency by @Copilot in #514
Full Changelog : v0.0.39.1...v0.0.39-2