Game Developer
Focused on game development, C++ systems, rendering fundamentals, and practical engine engineering.
Currently exploring Unreal Engine, gameplay systems, memory patterns, and debugging workflows.
| Languages: | C++, Python, C#, Java |
| Engines: | Unreal Engine 5, Unity |
| Areas of Work: | Gameplay systems, input layers, rendering experiments, AI logic, tool scripting |
| Currently Learning: | System design fundamentals, networking basics, shader programming |
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Top-down zombie survival twin-stick shooter. π Open Project |
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Classic brick breaker game built in C++ using |
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Exam system with secure anti-cheat workflows. π Open Project |
