Cache Spoiler File Exists #5606
Merged
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I noticed that the file choose screen was stuttering. I used the VS profiler and found that
SpoilerFileExistswas being called every frame and that it was reading the spoiler file every time. So I cached the results and reduced the file IO to check if the file still exists and if it has been modified.Note that this could be made unnecessary by caching the results in FileChoose_UpdateRandomizer, but I choose to do it in
SpoilerFileExistsbecause I was unsure how often/likely theSpoilerLogwould change on the menu screen (load straight into a game or generate multiple seeds for testing) and it was easier to do in C++.Before caching:

After caching:

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