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RandomizerInfto the dynamic#definemodel to allow for automatic string names. This followed a precedent set with the scene and entrance tables, but tweaked to allow a specific#definestructure, used indebugSaveEditor.h, to get 1:1 strings for naming the flags in the flags editor. Done because I noticed that lots of them were missing "descriptions" in the save editor, and that because the list was manually maintained and hadn't had the hundred or so new flags added to the descriptions list, and since the descriptions were all string versions of the enum names anyway, I decided to automate it.RandomizerInfis now defined inrandomizerTypes.husing theenummacro setup thatz64save.hhas for scenes and entrances.Build Artifacts