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@nclok1405 nclok1405 commented May 15, 2025

This PR sets the default player name (when using "Link as Default File Name" option) to "リンク" ("Link" in Katakana) when playing the game in Japanese. This matches Ocarina of Time 3D's behavior.

This PR also changes the default player name used in Debug File when playing in Japanese. This matches the N64 NTSC behavior when using Map Select or Beta Quest code.

Build Artifacts

Comment on lines -1089 to -1092
static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E };
static u8 emptyNameNES[] = { 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF, 0xDF };
static u8 linkName[] = { 0x15, 0x2C, 0x31, 0x2E, 0x3E, 0x3E, 0x3E, 0x3E };
static u8 linkNameNES[] = { 0xB6, 0xB3, 0xB8, 0xB5, 0xDF, 0xDF, 0xDF, 0xDF };
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These 4 player name tables are unused in FileChoose_UpdateMainMenu function, so I removed them.

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LGTM

@Malkierian
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emptyName is in decomp, but our file_choose is so different from decomp at this point, it's probably not worth keeping in this PR.

@Malkierian Malkierian merged commit 150029f into HarbourMasters:develop May 23, 2025
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krazyjakee pushed a commit to krazyjakee/OOT that referenced this pull request Sep 6, 2025
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3 participants