Skip to content

Conversation

@Malkierian
Copy link
Contributor

@Malkierian Malkierian commented Apr 8, 2025

randomizedEnemySpawnTable, which is pulled from to populate the selectedEnemyList, had the white iron knuckle just after the invisible skulltula, however everywhere else, including enemyCvarList had that knuckle third from the end, so from the invisible skulltula onward, the index was off by one, thus giving inaccurate enemy lists. This simply moves the white iron knuckle entry in randomizedEnemySpawnTable to match the order of enemyCvarList.

Build Artifacts

@leggettc18 leggettc18 merged commit 71bd48c into HarbourMasters:develop-blair Apr 8, 2025
6 checks passed
Varuuna pushed a commit to Varuuna/Shipwright that referenced this pull request Apr 12, 2025
@Malkierian Malkierian deleted the fix-enemy-rando-list branch May 17, 2025 23:42
krazyjakee pushed a commit to krazyjakee/OOT that referenced this pull request Sep 6, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants