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randomizedEnemySpawnTable, which is pulled from to populate the selectedEnemyList, had the white iron knuckle just after the invisible skulltula, however everywhere else, includingenemyCvarListhad that knuckle third from the end, so from the invisible skulltula onward, the index was off by one, thus giving inaccurate enemy lists. This simply moves the white iron knuckle entry inrandomizedEnemySpawnTableto match the order ofenemyCvarList.Build Artifacts