Skip to content

Conversation

@Pepper0ni
Copy link
Contributor

@Pepper0ni Pepper0ni commented Apr 7, 2025

There was a bug in the logic that caused logic to think you could reach break room when you could not, or above jail without a hookshot. Break room requires you to either be able to longshot to the jail windowsill to jump down, to reach the chest to jump down, or to hover boots/trick-worthy jump from near the skulltula to the long roof and then to break room. From there to reach above jail requires a hookshot. This ball of logic should properly account for that.

This PR also makes a small fix to the crate under a crate as child in the HBA range, as while you can easily break that crate, the drop lands ontop of the crate above it, meaning you need either a way to break the top crate first, or a boomerang to get the drop.

This fix is included in #5338 , but needed to be rewritten due to the blob of a GF region.

Build Artifacts

@Archez Archez merged commit f216129 into HarbourMasters:develop-blair Apr 9, 2025
6 checks passed
@Pepper0ni Pepper0ni deleted the GFTemp branch April 9, 2025 15:22
Varuuna pushed a commit to Varuuna/Shipwright that referenced this pull request Apr 12, 2025
…ers#5347)

* fix break room acces and crates underneath crates logic

* apply GF_JUMP to the jump from NEAR_GS to LONG_ROOF to reach BREAK_ROOM
krazyjakee pushed a commit to krazyjakee/OOT that referenced this pull request Sep 6, 2025
…ers#5347)

* fix break room acces and crates underneath crates logic

* apply GF_JUMP to the jump from NEAR_GS to LONG_ROOF to reach BREAK_ROOM
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants