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@inspectredc inspectredc commented Oct 18, 2023

Noticed this and thought it was a bug although im not sure what the result of it is/if it has any problems

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@Malkierian
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Good thing you found this, lol. The result of this mostly wouldn't be noticeable with something like triforce pieces, but essentially what you were doing was bypassing the freeze state held by SaveManager (saveContext), created at the time of the save request, for what things currently were at the time the save request was processed (gSaveContext). 99.9% of the time those would be the same anyway.

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Sorry 🥖

@garrettjoecox garrettjoecox merged commit 77c8c83 into HarbourMasters:develop Oct 22, 2023
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5 participants