Skip to content

Conversation

@aMannus
Copy link
Contributor

@aMannus aMannus commented Oct 4, 2023

There might be more coming after this, but I felt it was good to get a PR out for this before it becomes too out-of-date and it never sees the light of day.

Cleans up the list in AudioCollection.cpp by re-aligning the entries and sorting them by category in code. Also adds a way to exclude sounds both from being randomized, and randomized to.

For example, this adds the Hover Boots and Adult Link - Drinking sound effects, which only works when it's randomized to something else, but it is silent when used as a replacement for something else. This has to do with the SFX_FLAG those sounds are using.

I added the other way around as well in case it's useful, so you can set sounds to be used as a replacement, but can't be randomized itself (could be used for unused sound effects for example).

Again this is just a clean-up pass, there might be more sounds we've been excluding until now that might work only one way around that could be good to add in the future.

Build Artifacts

@garrettjoecox garrettjoecox merged commit da92ac6 into HarbourMasters:develop Oct 17, 2023
@aMannus aMannus deleted the more-sound-sfx branch January 15, 2025 18:57
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

5 participants