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There might be more coming after this, but I felt it was good to get a PR out for this before it becomes too out-of-date and it never sees the light of day.
Cleans up the list in
AudioCollection.cppby re-aligning the entries and sorting them by category in code. Also adds a way to exclude sounds both from being randomized, and randomized to.For example, this adds the
Hover BootsandAdult Link - Drinkingsound effects, which only works when it's randomized to something else, but it is silent when used as a replacement for something else. This has to do with the SFX_FLAG those sounds are using.I added the other way around as well in case it's useful, so you can set sounds to be used as a replacement, but can't be randomized itself (could be used for unused sound effects for example).
Again this is just a clean-up pass, there might be more sounds we've been excluding until now that might work only one way around that could be good to add in the future.
Build Artifacts