RANDO: Fix logic with OGC and mixed entrance pools #2830
Merged
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Adds a
GANONS_CASTLE_LEDGEarea and aBuiltRainbowBridgelogic var. Added an event toGANONS_CASTLE_GROUNDSthat setsBuiltRainbowBridgeto true. Adds Entrances forGANONS_CASTLE_LEDGEtoGANONS_CASTLE_GROUNDSwhenIsAdultandBuiltRainbowBridge(or the glitched logic that lets you skip the rainbow bridge) are true,HYRULE_CASTLE_GROUNDSwhenIsChildis true, andGANONS_CASTLE_ENTRYWAYWhen IsAdult is true (if child entersGANONS_CASTLE_LEDGEin game they are inHYRULE_CASTLE_GROUNDSand thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance forGANONS_CASTLE_GROUNDStoGANONS_CASTLE_LEDGEwhenBuiltRainbowBridgeis true, or when the glitched logic that lets you skip the Rainbow Bridge is true.If I'm understanding this correctly, this is also an issue upstream: gamestabled/OoT3D_Randomizer#673
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