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@leggettc18 leggettc18 commented Mar 10, 2023

Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function. I have already confirmed that AudioLoad_Init only gets called once per launch, and on soft-reset, AudioLoad_Init does not get called again, so these memory allocations do not cause any memory leaks.

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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
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This is the same as #2608 but based on develop-khan instead of develop. Whichever one gets merged, close the other one.

@leggettc18 leggettc18 merged commit d900893 into HarbourMasters:develop-khan Mar 12, 2023
@leggettc18 leggettc18 deleted the seqmap-size-khan branch March 12, 2023 19:55
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2 participants