this is realted to
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// OTRTODO: we do not know the root cause of the info->type value being invalid |
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// but this prevents it from crashing the game on the game over screen |
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if (info->type < 3) { |
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bindFuncs[info->type](lights, &info->params, vec); |
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} |
to get the crash to happen we'll just need to comment out the info->type < 3 check and get a stack trace when crashing on death