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When Enable Available Checks and Only Show Available Checks are turned on, it seems to cause the check tracker to scroll to the very top of the list when it re-evaluates the available checks. I'm assuming this is because for a brief moment as it recalculates the check availability, the list is empty, and then it repopulates without re-syncing the current scroll position. It does not seem to happen every time, and it appears via some input in the randomizer channel that it doesn't seem to happen to everyone either. I'd ideally like it to not just resync the scroll position back to the current scene every time if possible, it would be much better if it did not change the scroll position at all, as sometimes you'd be scrolled down looking at another area's items, and that would be frustrating if it just put it back to your current area because of a random autosave.