Skip to content

Various graphics rendering issues #38

@xiartic

Description

@xiartic

How Morpha appears in SoH:

soh3

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_003

Bongo Bongo's effect issue in Kakariko Village CS (likely caused by more issues than just noise):

soh1

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_001

Keys in SoH:

soh14

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_011

Piece of Heart's in SoH:

soh13

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_009

Red Ice in SoH:

soh6

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_004

Rupees in SoH:

soh15

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_012

Warp Crystals in SoH:

soh5

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_005

Spike enemies in SoH:

soh7

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_006

Torch Slug's in SoH:

soh10

How it would look correctly rendered:

GLideN64_THE_LEGEND_OF_ZELDA_008

Link on the pause screen in SoH crops out his sword and restricted items do not get grayed out:

soh8

GLideN64_THE_LEGEND_OF_ZELDA_007

Pausing makes the fog go missing from objects/actors in SoH:

soh9

Door and grave circle transitions appear as white in SoH while it should be black:

soh16

GLideN64_THE_LEGEND_OF_ZELDA_016

soh19

GLideN64_THE_LEGEND_OF_ZELDA_001

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions