@@ -72,6 +72,18 @@ namespace SohImGui {
7272 " None"
7373 };
7474
75+ const char * powers[9 ] = {
76+ " Vanilla (1x)" ,
77+ " Double (2x)" ,
78+ " Quadruple (4x)" ,
79+ " Octuple (8x)" ,
80+ " Hexadecuple (16x)" ,
81+ " Duotrigintuple (32x)" ,
82+ " Quattuorsexagintuple (64x)" ,
83+ " Octoviginticentuple (128x)" ,
84+ " Hexaquinquagintiducentuple (256x)"
85+ };
86+
7587 std::map<std::string, std::vector<std::string>> hiddenwindowCategories;
7688 std::map<std::string, std::vector<std::string>> windowCategories;
7789 std::map<std::string, CustomWindow> customWindows;
@@ -886,12 +898,36 @@ namespace SohImGui {
886898
887899 if (ImGui::BeginMenu (" Difficulty Options" ))
888900 {
889- EnhancementSliderInt (" Damage Multiplier %dx" , " ##DAMAGEMUL" , " gDamageMul" , 1 , 4 , " " );
890- Tooltip (" Modifies all sources of damage not affected by other sliders" );
891- EnhancementSliderInt (" Fall Damage Multiplier %dx" , " ##FALLDAMAGEMUL" , " gFallDamageMul" , 1 , 4 , " " );
892- Tooltip (" Modifies all fall damage" );
893- EnhancementSliderInt (" Void Damage Multiplier %dx" , " ##VOIDDAMAGEMUL" , " gVoidDamageMul" , 1 , 4 , " " );
894- Tooltip (" Modifies damage taken after falling into a void" );
901+ ImGui::Text (" Damage Multiplier" );
902+ EnhancementCombobox (" gDamageMul" , powers, 9 , 0 );
903+ Tooltip (" Modifies all sources of damage not affected by other sliders\n \
904+ 2x: Can survive all common attacks from the start of the game\n \
905+ 4x: Dies in 1 hit to any substantial attack from the start of the game\n \
906+ 8x: Can only survive trivial damage from the start of the game\n \
907+ 16x: Can survive all common attacks with max health without double defense\n \
908+ 32x: Can survive all common attacks with max health and double defense\n \
909+ 64x: Can survive trivial damage with max health without double defense\n \
910+ 128x: Can survive trivial damage with max health and double defense\n \
911+ 256x: Cannot survive damage" );
912+ ImGui::Text (" Fall Damage Multiplier" );
913+ EnhancementCombobox (" gFallDamageMul" , powers, 8 , 0 );
914+ Tooltip (" Modifies all fall damage\n \
915+ 2x: Can survive all fall damage from the start of the game\n \
916+ 4x: Can only survive short fall damage from the start of the game\n \
917+ 8x: Cannot survive any fall damage from the start of the game\n \
918+ 16x: Can survive all fall damage with max health without double defense\n \
919+ 32x: Can survive all fall damage with max health and double defense\n \
920+ 64x: Can survive short fall damage with double defense\n \
921+ 128x: Cannot survive fall damage" );
922+ ImGui::Text (" Void Damage Multiplier" );
923+ EnhancementCombobox (" gVoidDamageMul" , powers, 7 , 0 );
924+ Tooltip (" Modifies damage taken after falling into a void\n \
925+ 2x: Can survive void damage from the start of the game\n \
926+ 4x: Cannot survive void damage from the start of the game\n \
927+ 8x: Can survive void damage twice with max health without double defense\n \
928+ 16x: Can survive void damage with max health without double defense\n \
929+ 32x: Can survive void damage with max health and double defense\n \
930+ 64x: Cannot survive void damage" );
895931
896932 EnhancementCheckbox (" No Random Drops" , " gNoRandomDrops" );
897933 Tooltip (" Disables random drops, except from the Goron Pot, Dampe, and bosses" );
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