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Falcon nair readjustments#452

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techyCoder81 merged 1 commit into
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captain-falcon
Apr 17, 2022
Merged

Falcon nair readjustments#452
techyCoder81 merged 1 commit into
devfrom
captain-falcon

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@black-calculus

@black-calculus black-calculus commented Apr 6, 2022

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Readjusted the motion rates throughout Captain Falcon's nair to better mimic Melee/PM's animation which current nair is based off of, as well as retimed, repositioned, and rotated some of the effects to better suit the animation and visually represent the hitbox timing. A demonstration video is linked below:

https://youtu.be/0Ne7SoYl9lE

Rukai data and the SSBWiki and Melee Frame Data visualizations were referenced.

Resolves #449

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github-actions Bot commented Apr 6, 2022

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Download the artifacts for this pull request:

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@jobrien97 jobrien97 left a comment

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lgtm, I like the new motion rate calculation scheme

@techyCoder81 techyCoder81 left a comment

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Seems fine to me, however with this nair design we really should get rid of the 367 angle now that the hitboxes are the size of the sun and are timed appropriately. Having this drag up/forward/down for free without respect for having to control your momentum makes this move even stronger in neutral than is probably going to be healthy. This move is historically a cornerstone of this character's boxing potential, and to have the first hit also autolink means that he can often just blaze around with it, and if he clips someone, they get dragged into him. Removing the autolink, as it has historically been, would be a healthier change overall as it would require more precision and control than it does right now.

@techyCoder81 techyCoder81 merged commit 1c2b3da into dev Apr 17, 2022
SuddyN added a commit that referenced this pull request Dec 16, 2025
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Falcon nair retuning

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