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Double traction refactor#379

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jobrien97 merged 2 commits into
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issue-218-double-traction
Mar 28, 2022
Merged

Double traction refactor#379
jobrien97 merged 2 commits into
devfrom
issue-218-double-traction

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@jobrien97

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Slight change to accommodate tiny vanilla nuance:

  • If you transitioned from one traction-affected status to another (e.g. landing -> crouch), traction gets immediately applied on f1 of crouch
  • However, if you transition from a NON traction-affected status (e.g. run -> crouch), traction does not get applied until frame 2 of crouch (yes this is vanilla behavior)

Also refactored code to be neater

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github-actions Bot commented Mar 25, 2022

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blu-dev
blu-dev previously approved these changes Mar 27, 2022

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lgtm

@jobrien97 jobrien97 merged commit 50b0323 into dev Mar 28, 2022
SuddyN added a commit that referenced this pull request Sep 20, 2025
* Fix gut check momentum when sliding off of stage

* disable kirby upB startup ledgegrab

* extend zss forward ledgegrab range

* fix chrom USpecial nuking ppl

* fix SSpecial4S effects

* Fix Geyser Teleports

* fix bayo copy ability?

---------

Co-authored-by: jobrien97 <[email protected]>
Co-authored-by: SuddyN <[email protected]>
Co-authored-by: jaccob101 <[email protected]>
SuddyN added a commit that referenced this pull request Sep 22, 2025
* Fix gut check momentum when sliding off of stage

* disable kirby upB startup ledgegrab

* extend zss forward ledgegrab range

* fix chrom USpecial nuking ppl

* fix SSpecial4S effects

* Fix Geyser Teleports

* fix bayo copy ability?

---------

Co-authored-by: jobrien97 <[email protected]>
Co-authored-by: SuddyN <[email protected]>
Co-authored-by: jaccob101 <[email protected]>
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2 participants