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Aura Addition#2623

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SuddyN merged 1 commit into
HDR-Development:pre-releasefrom
shun-one-1:FE-rekka-aura
Nov 5, 2025
Merged

Aura Addition#2623
SuddyN merged 1 commit into
HDR-Development:pre-releasefrom
shun-one-1:FE-rekka-aura

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@shun-one-1

@shun-one-1 shun-one-1 commented Oct 27, 2025

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HDR assets: fe_sideb_aura.zip

Replaces the Flash overlay with an aura emitter for Marth, Roy, Lucina, and Chrom's Side Specials. Also polishes the trail effects for Chrom, Lucina, and Marth.

Chrom

Exalted Fury
[$] Removed Flash overlay
[$] Added aura effect
[$] New sword trail

HDR.-.fe_glow_test.mp4

Lucina

Triple Strike
[$] Removed Flash overlay
[$] Added aura effect
[$] New sword trail

HDR.-.fe_glow_test.mp4

Quick Riposte
[$] Removed Flash overlay
[$] Added aura effect

HDR.-.fe_glow_test.mp4

Marth

Dancing Blade
[$] Removed Flash overlay
[$] Added aura effect
[$] New sword trail

HDR.-.fe_glow_test.mp4

Roy

Double Edge Dance
[$] Added aura effect

HDR.-.fe_glow_test.mp4

Replaces the Flash overlay with an aura emitter for Marth, Roy, Lucina, and Chrom's Side Specials.
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@SuddyN SuddyN added aesthetics Animation, sound, or effect changes semver:patch labels Nov 4, 2025
@SuddyN

SuddyN commented Nov 4, 2025

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do these effects clear if the attacker is hit out of dancing blade while the aura is visible?

@shun-one-1

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The effect clears properly when hit during dancing blade after a quick check just now. It's possible I missed some niche interaction but in general getting hit clears the aura.

@SuddyN SuddyN merged commit 8dc4814 into HDR-Development:pre-release Nov 5, 2025
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2 participants