Robot 3.0 - Robotic Uprising#2586
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SuddyN
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Aug 4, 2025
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You're effectively just multiplying charge_frame by 2 everywhere right? can't you just do that to the actual value of charge_frame, rather than manipulating the result all over the place?
SuddyN
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Aug 5, 2025
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I rewrote your PR description to fit our style guides. Please let me know if anything is now inaccurate. |
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General
+ [+] Maximum Runspeed 1.618 -> 1.66Dash Attack
Early: ~ [/] BKB: 47 -> 55 + [+] FAF: 36 -> 34Dials back some of the previous nerfs, but does not fully revert. Pre-nerf, the FAF was 32 and the old BKB was 70, for reference.
Forward Air
Late: + [+] BKB 35 -> 40Intended to make weak Fair slightly less punishable on-hit, but still should be unsafe, particularly on grounded opponents.
Neutral Air
+ [+] KBG 100 -> 105Neutral Air was intended to be ROBs primary kill option in the air since Uair is no longer used for that purpose, but it was falling short. Slight buff to help it do it's intended job better.
Dash Item Throw
This will make it possible to DITCIT and choose the direction you throw the projectile instead of it being forced to be thrown forwards, but will impact standard dash item toss by making it slower.
Up Special
The first change about minimum launch distance is intended to change the behavior where instant up-b usages offstage would lose height, which felt janky. Should now stall roughly in place which feels more natural.
Grounded upspecial was intended to be able to be used aggressively with a lower FAF compared to aerial, but it took too long to charge for its intended purpose. Adding this to incentivze its usage more in neutral. However, now you cannot hold the charge as long, which will impact your ability to fish for spikes at ledge if you remain onstage.