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Robot 3.0 - Robotic Uprising#2586

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SuddyN merged 9 commits into
HDR-Development:pre-releasefrom
stingers135:robot-3.0
Aug 24, 2025
Merged

Robot 3.0 - Robotic Uprising#2586
SuddyN merged 9 commits into
HDR-Development:pre-releasefrom
stingers135:robot-3.0

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@stingers135

@stingers135 stingers135 commented Jul 22, 2025

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General

+ [+] Maximum Runspeed 1.618 -> 1.66

Dash Attack

Early:
~ [/] BKB: 47 -> 55
+ [+] FAF: 36 -> 34

Dials back some of the previous nerfs, but does not fully revert. Pre-nerf, the FAF was 32 and the old BKB was 70, for reference.

Forward Air

Late:
+ [+] BKB 35 -> 40

Intended to make weak Fair slightly less punishable on-hit, but still should be unsafe, particularly on grounded opponents.

Neutral Air

+ [+] KBG 100 -> 105

Neutral Air was intended to be ROBs primary kill option in the air since Uair is no longer used for that purpose, but it was falling short. Slight buff to help it do it's intended job better.

Dash Item Throw

~ [/] Release Frame: 4 -> 6

This will make it possible to DITCIT and choose the direction you throw the projectile instead of it being forced to be thrown forwards, but will impact standard dash item toss by making it slower.

Up Special

~ [/] Slightly reworked the angle that UpB sends at depending on charge level/angle. Should feel smoother overall.
~ [/] Minimum Launch Distance 0 -> 0.05

Ground:
+ [+] Rotation Speed: 1.0 -> 1.5
+ [+] Charge Speed: 1.0 -> 2.0
- [-] Maximum Charge Length - 0.5x

The first change about minimum launch distance is intended to change the behavior where instant up-b usages offstage would lose height, which felt janky. Should now stall roughly in place which feels more natural.

Grounded upspecial was intended to be able to be used aggressively with a lower FAF compared to aerial, but it took too long to charge for its intended purpose. Adding this to incentivze its usage more in neutral. However, now you cannot hold the charge as long, which will impact your ability to fish for spikes at ledge if you remain onstage.

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github-actions Bot commented Jul 22, 2025

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Download the artifacts for this pull request:

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You're effectively just multiplying charge_frame by 2 everywhere right? can't you just do that to the actual value of charge_frame, rather than manipulating the result all over the place?

Comment thread fighters/robot/src/acmd/specials.rs
Comment thread fighters/robot/src/status/special_hi.rs Outdated
Comment thread fighters/robot/src/status/special_hi.rs Outdated
Comment thread fighters/robot/src/status/special_hi.rs

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found some more stuff

Comment thread fighters/robot/src/acmd/specials.rs Outdated
Comment thread fighters/robot/src/acmd/specials.rs
Comment thread fighters/robot/src/acmd/specials.rs Outdated
@SuddyN SuddyN added the character change For working on general character changes label Aug 11, 2025
@SuddyN SuddyN added semver:patch discussion ongoing Content has yet to be agreed upon labels Aug 23, 2025
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SuddyN commented Aug 23, 2025

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I rewrote your PR description to fit our style guides. Please let me know if anything is now inaccurate.

@SuddyN SuddyN added balance approved This change has been approved for balance and removed discussion ongoing Content has yet to be agreed upon labels Aug 23, 2025
@SuddyN SuddyN merged commit d70f1ec into HDR-Development:pre-release Aug 24, 2025
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balance approved This change has been approved for balance character change For working on general character changes semver:patch

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