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Link Adjustments Follow-up#2567

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SuddyN merged 15 commits into
HDR-Development:pre-releasefrom
ryn9999:Link-Adjustments
Aug 4, 2025
Merged

Link Adjustments Follow-up#2567
SuddyN merged 15 commits into
HDR-Development:pre-releasefrom
ryn9999:Link-Adjustments

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@ryn9999

@ryn9999 ryn9999 commented May 11, 2025

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Some additional adjustments after having let the initial ones sit for a while, patching up some oversights as well as making his kit just a bit more well-rounded. These changes should leave Link complete for us barring one or two things.

Assets (merge with existing hdr-assets folder): hdr-assets.zip

Changelog

General

- [-] DACUS/DACDS Multipliers: 1.0x -> 0.85x
~ [/] Dash Item Throw Startup: F4 -> F5
# Slower but enables DITCIT in all directions

Jab 1

- [-] Startup: F5 -> F6
- [-] BKB: 30 -> 25
~ [/] KBG: 25 -> 30

Down Tilt

- [-] The hand hitbox no longer spikes airborne opponents
+ [+] The hilt hitbox spikes airborne opponents again
~ [$] Adjusted hit sfx
! [R] Damage (arm/hilt): 12.0%/11.0% -> 10.0%/12.0%
! [R] BKB (hilt air hitbox): 25
! [R] KBG (hilt air hitbox): 50

Dash Attack

~ [$] Small animation touch-ups
- [-] Overall momentum decreased slightly on F7-8
+ [+] Increased distance travelled on F8
# Matching the amount of distance travelled on F7 to F8 makes Link's "best" dacxs a 2F window rather than 1F

Down Smash

+ [+] Added knee hitbox (stats match arm hitbox)

New:
dsmash1
dsmash2

Neutral Air

+ [+] Hitbox Duration: F5-24 -> F4-24
- [-] Hitbox Size (Early): 5.0/5.0/3.5u -> 4.5/4.5/4.0u
+ [+] Hitbox Size (Late): 4.0/4.0/3.0u -> 4.0/4.0/3.5u
- [-] Pulled in left knee hitbox slightly

Forward Air

Hit 2
- [-] BKB: 45 -> 43
- [-] KBG: 68 -> 65
# Slightly worse knockback curve, closer to P+

Back Air

Hit 1
+ [+] Hitbox Size: 4.0/4.0/4.0u -> 4.8/4.3/4.3u

Hit 2
~ [/] Hitbox Size: 4.5/4.5/4.5u -> 4.8/4.3/4.3u

+ [+] FAF: 29 -> 28

Spin Attack (Up Special)

~ [$] Adjusted vfx timing for grounded version

Remote Bomb (Down Special)

+ [+] BKB (item): 80 -> 70
~ [/] KBG (item): 20 -> 25
~ [/] Hitlag Multiplier (explosion): 0.8x -> 1.5x
# Improves bomb item play and makes the explosion more reactable

Forward Throw

+ [+] Damage: 5.5% -> 7.0%
! [R] Angle: 33 -> 66
! [R] BKB: 75 -> 60
! [R] KBG: 85 -> 132
+ [+] FAF: 39 -> 34
# Swapped utility with down throw

Back Throw

- [-] Angle: 106 -> 113
~ [/] BKB: 48 -> 55
+ [+] KBG: 150 -> 135
+ [+] FAF: 36 -> 31
# More visually sensible angle while retaining 50/50 utility

Up Throw

- [-] Startup: F28 -> F30
- [-] BKB: 69 -> 39
+ [+] KBG: 115 -> 145
- [-] FAF: 55 -> 60
# Similarly strong kill throw with less combo potential and chain-grabbing on super fastfallers

Down Throw

- [-] Startup: F20 -> F24
+ [+] Damage: 6.0% -> 7.0%
! [R] Angle: 66 -> 43
! [R]  BKB: 63 -> 52
! [R]  KBG: 142 -> 105
+ [+] FAF: 48 -> 42
# Reworked to a tech chase throw

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github-actions Bot commented May 11, 2025

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@jaccob101 jaccob101 added character change For working on general character changes semver:patch includes assets discussion ongoing Content has yet to be agreed upon labels May 13, 2025
@SuddyN SuddyN added balance approved This change has been approved for balance and removed discussion ongoing Content has yet to be agreed upon labels Aug 4, 2025
@SuddyN SuddyN merged commit 211b2f8 into HDR-Development:pre-release Aug 4, 2025
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balance approved This change has been approved for balance character change For working on general character changes includes assets semver:patch

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3 participants