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Mewtwo Tele and Phantom Trade Hotfix#2526

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SuddyN merged 1 commit into
HDR-Development:pre-releasefrom
jaccob101:aa3
Oct 24, 2024
Merged

Mewtwo Tele and Phantom Trade Hotfix#2526
SuddyN merged 1 commit into
HDR-Development:pre-releasefrom
jaccob101:aa3

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@jaccob101

@jaccob101 jaccob101 commented Oct 19, 2024

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Fixes a few bugs/unintended things on both Zelda and Mewtwo, and slight polish on last Zelda changes.

Zelda

Side Special:

  • [$] Dins color gradient of red -> yellow reverted to yellow -> red, size and color adj

Up Special:

  • [$] Telecancel effect appears frame 0 (slightly more reactable but not really)

Down Special:

  • [*] Attempt? to fix bug where it registers an attack input frame 0 and buffers phantom instantly (idk how to test)
  • [*] Movement on 368 adjusted to be less deadly upon trades
  • [R] Launch input reverted to vanilla, but after shield cancelling it requires a down special input like any other time you launch Phantom.

Mewtwo

  • [$] Fixes angled ftilt graphics being deleted as part of previous consolidation of Sound/Expression scripts.
  • [*] Fixes grounded-reappearance momentum bugs by using Zelda's (mostly) vanilla angling logic. Ex holding down doing grounded teleport makes you slide backwards, teleporting forwards has no momentum on reappearance, etc.

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github-actions Bot commented Oct 19, 2024

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Download the artifacts for this pull request:

@jaccob101 jaccob101 force-pushed the aa3 branch 2 times, most recently from 53c8676 to 8001ce3 Compare October 19, 2024 05:01
@SkewedAskew SkewedAskew added bug Something isn't working aesthetics Animation, sound, or effect changes semver:patch labels Oct 22, 2024
@SuddyN SuddyN merged commit 8dbdb70 into HDR-Development:pre-release Oct 24, 2024
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3 participants