Platdrop Momentum Rewrite#2447
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Rewrote horizontal momentum retention when entering platdrop:
air_speed_x_stable):jump_speed_x_mul)In effect, these changes align platdrop momentum with the design of a characters aerial stats - characters intended to be mobile on the ground but slow in the air will no longer have wavedrops that sidestep their weakness in aerial stats. Generally wavedrop speeds are lower on average, but some high-friction characters have better wavedrops than before. The highest new wavedrop speeds are much lower than the highest old wavedrop speeds.