Skip to content

Shield Followup Adjustments#2446

Merged
SuddyN merged 11 commits into
devfrom
shield-followup
Jun 26, 2024
Merged

Shield Followup Adjustments#2446
SuddyN merged 11 commits into
devfrom
shield-followup

Conversation

@SuddyN

@SuddyN SuddyN commented Jun 22, 2024

Copy link
Copy Markdown
Collaborator

Parry

  • Reflector damage mul: 0.5 -> 1.0

Shield

  • Added Shield ASDI
    • The code for Shield ASDI was already present, but was mistakenly not used anywhere
    • Shield ASDI distance: 66% of base ASDI distance
  • Fixed an issue with Shield SDI that caused players to always travel to the right of the screen, regardless of the intended direction
  • When slipping off a ledge during shield, the buffer is now emptied
    • Should prevent some instances where players accidentally act out of an unintentional slip

Shield Break

Reworked the shield break functionality again

When a shield break occurs, it now features a short slowdown and background effect

Instead of a pop-up or long crumple state, the defender will crumple over in 0.5s, then enter the normal shield break stand animation

The length of the shield break animation is no longer influenced by mashing. Instead, it's based on percent:

  • 0%-25%: 2.5s
  • 25%-125%: 2.5s-5s, linearly scaled
  • 125%+: 5s

The dizzy animation will be slowed with percent to visually communicate the speed

Wake-up animation FAF: 10 -> 34

2024-06-21.20-45-37.mp4

@SuddyN SuddyN added engine For working on engine changes semver:patch labels Jun 22, 2024
@SuddyN SuddyN self-assigned this Jun 22, 2024
@github-actions

github-actions Bot commented Jun 22, 2024

Copy link
Copy Markdown

Download the artifacts for this pull request:

@SuddyN SuddyN merged commit 670048d into dev Jun 26, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

engine For working on engine changes semver:patch

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant