Shield Followup Adjustments#2446
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- remove clatter - fix stand animation - add damage based scaling
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Parry
Shield
Shield Break
Reworked the shield break functionality again
When a shield break occurs, it now features a short slowdown and background effect
Instead of a pop-up or long crumple state, the defender will crumple over in 0.5s, then enter the normal shield break stand animation
The length of the shield break animation is no longer influenced by mashing. Instead, it's based on percent:
The dizzy animation will be slowed with percent to visually communicate the speed
Wake-up animation FAF: 10 -> 34
2024-06-21.20-45-37.mp4