Skip to content

Mewtwo Concept#2441

Merged
SkewedAskew merged 6 commits into
HDR-Development:pre-releasefrom
jaccob101:mewtwo-tp-jump
Aug 19, 2024
Merged

Mewtwo Concept#2441
SkewedAskew merged 6 commits into
HDR-Development:pre-releasefrom
jaccob101:mewtwo-tp-jump

Conversation

@jaccob101

@jaccob101 jaccob101 commented Jun 13, 2024

Copy link
Copy Markdown
Contributor

Brings a few moves closer to P+, with a few misc adjustments. Notably matches teleport travel time to PM
Assets: up airing.zip

Mewtwo

Jab 1:

  • [-] FAF: 18 -> 19

Up Tilt:

  • [*] Tail hurtbox fixed to re-enable 3f after clear again (new timing wasnt in changelog)
  • [-] Hitbox Activity: 6-13 -> 6-12
  • [-] Hitboxes shrunk and repositioned
  • [+] Angles: 65 -> 74(late), 67(tipper)
    Should make move feel less inconsistent while making it easier to play around.

Down Tilt:

  • [-] BKB: 60 -> 40
  • [+] KBG: 84 -> 80
    Matched to P+ (but still keeps the extra 3f endlag). This technically allows it to combo later on the sweetspot, but the tipper is far worse and the move is more vulnerable to cc.

Back Air:

  • [*] Tail hurtbox fixed to re-enable 3f after clear again
  • [-] Hitbox Activity: 8-12 -> 9-13
  • [+] FAF: 35 -> 32
    Slower startup combined with previous bkb reduction enables more counterplay while lowered faf brings back rising combo potential

Up Air:

  • [*] Tail hurtbox fixed to re-enable 3f after clear again
  • [$] Tipper sfx on late hit removed
  • [+] Arc closer matched to PM, overall faster swipe but with less linger
  • [-] Hitbox Activity: 8-9/10-14 -> 8-9/10-12
  • [-] BKB: 13 -> 0
  • [+] KBG: 102/92/93 -> 114/100 (sweet/sour+late)
  • [+] FAF: 36 -> 32
    The knockback changes make it far more similar to P+. Tipper kills better, sour combos better, but at mid/low percents has significantly less hitstun and is weaker to cc. Overall should bring back some of the combo fluidity while still being worse due to lack of float cancel and lower damage.

Up Special:

  • [+] Invisible window: 15 -> 10 (pm)
  • [-] Actionable frame: 8 -> 10 (reappearance)
  • [=] wrap_speed_mul: 2 -> 6
    Params adjusted to have the same distance (double checked in training stage). Overall should be ~6f slower than P+ which feels like a good compromise

Down Special:

-[$] Effects closer matched to nerfed range/lifetime (might look weird)
-[+] Lifetime: 4f -> 5f
-[/] Hitbox Offset: 2.5 -> 0.7
Has 1 more unit of range overall, but hitbox lags behind more than before making it technically slower (still better)
Hitboxes:
Up Tilt:
Before:
image
image
After:
image
image

@github-actions

github-actions Bot commented Jun 13, 2024

Copy link
Copy Markdown

Download the artifacts for this pull request:

@moklmaru moklmaru added character change For working on general character changes semver:patch discussion ongoing Content has yet to be agreed upon labels Jun 13, 2024
@SkewedAskew SkewedAskew changed the base branch from dev to pre-release August 19, 2024 22:58
@SkewedAskew SkewedAskew added balance approved This change has been approved for balance and removed discussion ongoing Content has yet to be agreed upon labels Aug 19, 2024
@SkewedAskew SkewedAskew merged commit 928c3e5 into HDR-Development:pre-release Aug 19, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

balance approved This change has been approved for balance character change For working on general character changes semver:patch

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants