Copy Abilities Strike Again + Small Adjustments#2435
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didnt test the copy ability losing chance and dsmash but we'll see
auto reticle!
hor hor horhor
abilities strike again
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it is complete. finally
you ever just tpose to assert dominance
no more after this
Contributor
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Tried it. Fixes the mentioned issue with Ridley's copy ability and improves overall polish. |
Collaborator
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Most of this looks good, but please revert the following:
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Hm yes, new Neutral Special. Note that all Neutral Special changes are new from Beta.
General:
~ [+] Probability of losing Copy Ability in a single hit reduced by 33.3%. It's now equal to ⅔ of damage taken in a single hit.
~ Example: if Kirby gets hit by a move that deals 15%, the probability of losing copy ability on that hit is 10%, where it would previously be 15%.
Copy Abilities: ---------------------------------------

~ Roy (Flare Blade):
~ [!] Correctly repositioned hitboxes to the left arm and sword (because wtf was going on)
Before:
After:

~ Lucas (Offense Up):
~ [!] Fixed an issue where the sound for charging Offense Up was not playing
~ [!] Fixed an issue where Kirby would continue to have the PSI effects if the Copy Ability was lost
~ Ridley (Plasma Breath):
~ [!] Fixed an issue where Kirby would T-Pose when charging the move if Kirby changed from air to ground, or ground to air, which consequently also allowed it to charge infinitely.
~ Dark Samus (Charge Shot):
~ [!] Fixed an issue where if you pressed Shield in the air to cancel Charge Shot charging, Kirby would transition to airdodge instead of normal fall.
~ Banjo & Kazooie (Blue Eggs):
~ [!] Disabled the ability for Kirby to perform Forward Tilt out of Blue Eggs.
~ [$] Added sweat effects for when Kazooie's Blue Egg Power is decreasing.
~ Palutena (Colorless Attack & Auto Reticle)
~ [R] Reworked to an Energy System. Kirby gains 1 Cyan Energy point when he lands an attack with any of his normals (except Neutral Air, Jab, and Dash Attack), and 3 Cyan Energy points when he lands Colorless Attack, which still comes out on Frame 7.
~ [R] On frame 14 of Colorless Attack, if Kirby has at least 3 energy points, he will proceed to use Auto Reticle. The bullet consumes 1 energy point when it spawns. Since Kirby gains 3 on hit, this will always result in Auto Reticle and consume that gained energy if a target is found.
~ [R] Kirby can hold up to 6 Cyan Energy points, and can perform Auto Reticle twice. If Colorless Attack connects when Kirby has 4 or more energy points, Kirby will be able to use that extra energy. If it is not consumed, it will be lost and reset to 6.
~ [-] FAF: 33 -> 43
~ [-] Can no longer be dash or jump Canceled on hit
~ [!] Modified Auto Reticle Stats
https://discord.com/channels/659964948365049887/660220440370872332/1249402049792053360
General Adjustments: --------------------------------
Hammer Flip (Side Special):
~ Air:
~ [+] First frame able to fastfall/aerial drift: F12 -> F1
~ [+] Can now aerial drift when vertical speed is 0 or positive
~ Second Swing:
~ [-] Angle: 35 -> 38
~ [/] KBG: 93 -> 94
Stone (Down Special):
~ [-] Minimum frames in Stone: 10F -> 13F
~ Air:
~ [+] BKB: 69 -> 75
~ [+] KBG: 75 -> 79
~ [+] Shield Damage: 0 -> 3
~ Ground:
~
[!] Added ground-only windbox on both sides~ [+] Shield Damage: 0 -> 13
~ Note: Shield Damage for both Air and Ground variants were supposed to be changed to 10 in a previous nightly, but we're actually still 0 due to an error.
Down Smash:
~ Middle Hitbox:
~
[/] Decreased priority. Inner leg hitboxes now prioritized.~ [+] Damage: 10.0% -> 11.0%
Down Air:
~ [+] Land Auto Cancel: F42 -> F40
~
[+] FAF: F46 -> F44Up Throw:
~ [+] KBG: 68 -> 70