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The Pac is Back#2419

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SuddyN merged 14 commits into
devfrom
pacman
Jul 3, 2024
Merged

The Pac is Back#2419
SuddyN merged 14 commits into
devfrom
pacman

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@SkewedAskew

@SkewedAskew SkewedAskew commented May 19, 2024

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Return of the Pac

Special thanks to Angel and Silent for the dair animation, Sejong for co-designing, Rob for inspiration on value changes, and WuBoy for help with up tilt and diving through the hell of item scripts

Assets: assets-pacman.zip

General

  • [/] Ground Friction: 0.0815 -> 0.07
  • [+] Max Run Speed: 1.6 -> 1.62
  • [/] Full Hop Height: 34.1 -> 27.0
  • [/] Double Jump Height: 32.1 -> 28.0
  • [+] Air Acceleration (base/multiplier): 0.01/0.058 -> 0.015/0.065
  • [+] Max Air Speed: 1.07 -> 1.095
  • [/] Gravity: 0.0765 -> 0.085
  • [/] Fall Speed: 1.655 -> 1.7
  • [=] Hitstun Fall Speed: 1.655 -> 1.7

Jab 1

  • [+] Hitbox Duration: F4 -> F4-5
  • [-] Angle: 361/180 -> 361
  • [/] Hitlag Multiplier: 1.6x -> 1.0x
  • [+] Hitbox Size (shoulder/arm/hand): 1.5/1.7/2.0u -> 2.5/3.0/3.5u
  • [-] Additional Hitstun: 4F -> 0F
Old New

Jab 2

  • [+] Hitbox Duration: F4 -> F4-5
  • [/] Hitlag Multiplier: 1.2x -> 1.0x
  • [+] Hitbox Size (arm/hand): 2.8/3.0u -> 3.0/3.5u
Old New

Jab 3

  • [+] Attached hitboxes to leg
  • [$] Adjusted vfx
  • [+] Hitbox Duration: F4-5 -> F4-7
  • [/] Hitlag Multiplier: 2.0x -> 1.0x

Forward Tilt

  • [$] Adjusted animation timing

Up Tilt

  • (!) Given a new animation based on Smash4 up tilt
  • Hitbox Duration: F7-11
  • Damage: 7.0%
  • Angle: 96
  • BKB: 40
  • KBG: 105
  • Hitbox Size (head/hand): 5.6/3.5u
  • FAF: 28
utilt.mp4

Down Tilt

  • [-] Removed outer hitbox
  • [R] Removed late hit
  • [/] BKB: 65 -> 50
  • [/] KBG: 50 -> 70
Old New

Forward Smash

  • [-] Angle (late): 361 -> 60

Up Smash

  • [/] Angle (hit 1): 135 -> 115

Down Smash

  • [-] Angle (late): 45 -> 50

Neutral Air

  • Early
    • [$] Adjusted hit sfx
    • [-] Hitbox Duration: F3-5 -> F5-8
    • [/] BKB: 45 -> 30
    • [/] KBG: 70 -> 115
    • [/] Hitlag Multiplier: 0.8x -> 1.0x
    • [-] Hitbox Size: 8.1u -> 7.0u
  • Mid
    • [/] Hitbox Duration: F6-9 -> F9-14
    • [-] Damage: 8.5% -> 8.0%
    • [/] BKB: 45 -> 30
    • [/] KBG: 70 -> 80
    • [/] Hitlag Multiplier: 0.8x -> 1.0x
    • [-] Hitbox Size: 7.2u -> 6.0u
  • Late
    • [/] Hitbox Duration: F10-19 -> F15-20
    • [/] BKB: 45 -> 30
    • [/] KBG: 70 -> 60
    • [/] Hitlag Multiplier: 0.8x -> 1.0x
    • [+] Hitbox Size: 4.5u -> 5.0u
  • [+] Autocancel: F1-2/F45 -> F1-2/F40
Old New

Forward Air

  • [$] Adjusted animation timing
  • [$] Adjusted vfx
  • [-] Damage: 7.5% -> 7.0%
  • [/] BKB: 70 -> 50
  • [/] KBG: 29 -> 60
  • [-] Landing Lag: 8F -> 10F

Back Air

  • Early
    • [-] Damage: 12.0% -> 11.0%
    • [+] KBG: 115 -> 123
  • [-] FAF: 38 -> 42
  • [-] Landing Lag: 8F -> 12F

Up Air

  • [R] Removed late hit

Down Air

  • (!) Given a new animation based on Butt Bounce from Pac-Man World
  • (!) Dives downward and bounces upward on hit
  • Early
    • Hitbox Duration: F16-20
    • Damage: 10.0%
    • Angle: 90
    • BKB: 35
    • KBG: 80
    • Hitbox Size: 5.0u
  • Late
    • Hitbox Duration: F21-39
    • Damage: 9.0%
    • Angle: 65
    • BKB: 35
    • KBG: 80
    • Hitbox Size: 4.75u
  • FAF (bounce/whiff): 24/50
  • Landing Lag: 18F
  • Autocancel: F1/F46
butt_bounce.mp4

Bonus Fruit (Neutral Special)

  • (!) All bonus fruit can now be recaught after throwing or z-dropping
  • (!) Fruit is now always thrown with an additional Special press after starting the charge (matches other charge shot behavior)
  • [R] Fruit can no longer be thrown using Attack
  • [R] Removed the ability to transition directly into roll/spotdodge
  • [-] Removed airdodge cancel
  • [-] Charge Time (early fruits/late fruits): 8/16F -> 10/20F
  • Strawberry
    • [R] Angle: 145 -> 70
  • Melon
    • [+] BKB: 39 -> 40
    • [+] KBG: 94 -> 100
  • Galaxian
    • [+] Bounce Height Multiplier: 0.5x -> 0.9x
  • Bell
    • [R] Hit effect changed from paralyze to electric
    • [R] Angle: 55 -> 125
    • [R] BKB: 70 -> 50
    • [R] KBG: 54 -> 80
    • [+] Hitlag Multiplier: 0.5x -> 1.5x
  • Key
    • [R] Bounce Distance Multiplier: 0.5x -> 0.1x
    • [R] Bounce Height Multiplier: 0.5x -> 0.75x
froot.mp4

Power Pellet (Side Special)

  • [+] Pac-Man now remains actionable if starting the dash from the ground
    • The grounded version autocancels once he leaves his retro form but will still have landing lag before that point
  • Initial Dash
    • [+] Always deals 10.0% to non-fighters
  • Post-Pellet Dash
    • (*) Fixed an issue where the post-pellet dash would only deal 1.0% if linking from the initial hit
    • [+] Minimum Damage (linked/raw): 1.0/8.0% -> 10.0/12.0%
    • [+] Maximum Damage: 16.0% -> 18.0%

Pac-Jump (Up Special)

  • (!) Pac-Man can now perform any aerial when near the apex of the bounce
    • Transitions into special fall and always incurs full special landing lag if the aerial does not hit an opponent
    • Pac-Man cannot use a second up special afterwards unless either the first was performed on the ground or he gets hit
  • [-] Height Multiplier (2nd/3rd bounce): 1.5/2.25x -> 1.35/2.0x
  • Early
    • [-] Hitbox Duration: F4-11 -> F6-9
    • [+] Angle: 92 -> 90
  • Mid
    • [/] Hitbox Duration: F12-16 -> F10-18
    • [-] Angle: 86 -> 82
  • Late
    • [=] Hitbox Duration: F17-21 -> F19-23
    • [-] KBG: 100 -> 70
  • [-] Landing Lag: 30F -> 33F
trampoline_1.mp4
trampoline_2.mp4

Fire Hydrant (Down Special)

  • Hydrant
    • [R] Hurtbox Size: 4.0u -> 7.0u
    • [R] Life: 16.0% -> 12.0%
    • [R] Bounce Speed Multiplier: 0.68x -> 0.85x
  • Normal Cast
    • [-] FAF: 34 -> 37
  • Empty Cast
    • (!) Landing during the animation now has 14 frames of landing lag instead of continuing on the ground
    • [+] Can drift normally during the move
    • (*) No longer stalls when becoming airborne or slides when landing
    • [$] Adjusted animation timing
    • [$] Adjusted vfx and sfx
    • [-] Hitbox Duration: F14-17 -> F14-16
    • [/] BKB (ground-only): 20 -> 35
    • [/] KBG (ground-only): 70 -> 60
    • [/] Hitlag Mutliplier: 1.3x -> 1.0x
    • [+] SDI Multiplier: 1.5x -> 1.0x
    • [-] Hitbox Size: 10.0u -> 4.5u
Old New

Up Throw

  • [+] FAF: 38 -> 36

Down Throw

  • [/] Angle: 43 -> 48

@SkewedAskew SkewedAskew added character change For working on general character changes semver:patch includes assets labels May 19, 2024
@SkewedAskew SkewedAskew self-assigned this May 19, 2024
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github-actions Bot commented May 20, 2024

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Download the artifacts for this pull request:

@SuddyN SuddyN added the balance approved This change has been approved for balance label Jul 3, 2024
@SuddyN SuddyN merged commit 042b335 into dev Jul 3, 2024
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balance approved This change has been approved for balance character change For working on general character changes includes assets semver:patch

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