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duck hunt should be able to remote detonate gunman. There should be a reasonable frame window (like 20) after inputting the detonation where opponents have time to react to SFX. Otherwise, it should stay out longer before automatically firing.
gunman faf could be slightly improved as a result
down smash should be individual launching hits, rather than a multihit (which will often fail in this engine)
fsmash should be individual launching hitboxes for the same reason
clay pigeon does not combo into detonation hardly at all, this could be fixed