Add possibility to share screen audio when screensharing is enabled#1570
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aleksandar-apostolov merged 12 commits intodevelopfrom Nov 27, 2025
Merged
Add possibility to share screen audio when screensharing is enabled#1570aleksandar-apostolov merged 12 commits intodevelopfrom
aleksandar-apostolov merged 12 commits intodevelopfrom
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… audio screen sharing is present 2. If the user was muted while screen sharing, stopping screen sharing properly unpublishes the audio stream and sets the mute state.
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PR checklist ✅All required conditions are satisfied:
🎉 Great job! This PR is ready for review. |
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PratimMallick
commented
Nov 12, 2025
demo-app/src/main/kotlin/io/getstream/video/android/ui/call/CallScreen.kt
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We are not yet merging this, as there are some discussions around SFU changes. |
…audio while screensharing
aleksandar-apostolov
approved these changes
Nov 27, 2025
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Goal
This PR adds support for capturing and transmitting screen audio during screen sharing on Android. Previously, when users shared their screen, only the video was transmitted. This change enables capturing system audio (e.g., from media playback, other apps) and mixing it with microphone audio before transmission.
Please note that the screen audio is not send if user mutes their microphone since the local audio track is unpublished when muting.
Implementation
Screen Audio Capture:
AudioRecordwithAudioPlaybackCaptureConfiguration(Android Q+)AudioRecordusingREAD_BLOCKINGmodeAudio Mixing:
addAndConvertBuffers()utility function to mix microphone and screen audio buffersStreamPeerConnectionFactory.setAudioBufferCallback():Audio Track Management:
includeAudioparameter toCall.startScreenSharing()(defaults tofalse)audioEnabledStateFlow toScreenShareManagerto track screen share audio state separately from videoKey Changes:
MediaManager.ScreenShareManager: Added screen audio capture infrastructure andaudioEnabledStateFlowStreamPeerConnectionFactory: Added audio mixing logic with proper filter application orderincludeAudio=truewhen starting screen sharing🎨 UI Changes
None
Testing
On the demo app :
includeAudio=trueand verify system audio is captured and transmitted