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Fix misplacement of ApplyFlipDelay#555

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markgalvan-intel merged 1 commit intoGameTechDev:mainfrom
HugoNVDA:NV-fix_flipDelay-calculation-part2
Dec 4, 2025
Merged

Fix misplacement of ApplyFlipDelay#555
markgalvan-intel merged 1 commit intoGameTechDev:mainfrom
HugoNVDA:NV-fix_flipDelay-calculation-part2

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@HugoNVDA HugoNVDA commented Dec 3, 2025

mNvTraceConsumer.ApplyFlipDelay() should be called before SetScreenTime().
Otherwise, a PresentEvent's screenTime won't be reflecting its flipDelay.

mNvTraceConsumer.ApplyFlipDelay() should be called before SetScreenTime().
Otherwise, a PresentEvent's screenTime won't be reflecting its flipDelay.
@markgalvan-intel markgalvan-intel merged commit 60ec8e4 into GameTechDev:main Dec 4, 2025
xnaught added a commit to xnaught/PresentMon that referenced this pull request Dec 6, 2025
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