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Prevent duplicate process instances #28

@SevaOnOsu

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@SevaOnOsu

I was testing the program in Minecraft parkour with 100ms threshold, and I was occasionally failing because of the random input delay. I was monitoring the chatter log while playing, and there was no chatter detected. I tested with 70ms and the delay was still happening. It doesn't always happen, which is the weird part. When I turned the threshold down to 50ms, the delay issues magically disappeared. I have no idea why this is happening.

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