An original Unity3D game project created in C# during the spring 2015 GI Jam event. Each stage of the production cycle of this entire project was completely accomplished independently within a team of three members within a time limit of 48 hours. The final product has recieved a very positive review around our audience.
---TEAM MEMBER Andy Yin Yan Rui Linna Zheng
---CONTRIBUTIONS Andy Yin: -Prototyping -Xbox wireless controler support -UI optimization -Private repository supplier
Yan Rui -Designing and implementing the core game mechanics -Creating graphics and animations -Play testing -UI designing
Linna Zheng
-Designing Game Concept
-Composer for all BGMs
-Play testing
To examine the final execuatble files, copy the branch from github and unzip the files contained in the "Executable" folder.
