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EnemyExperience.cs
Erik edited this page Apr 26, 2019
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Script: EnemyExperience.cs
- PlayerLevel
- CharacterHealth
- None
- None
- experience - amount of experience awarded
The CharacterHealth's OnDeath event triggers delivery of the experience through the singleton PlayerLevel instance's GainExperience(experience).
Script Documentation
General Scripts
Generic Character Scripts
Enemy Scripts
Player Scripts
Erik's ongoing laundry list of TODOs that he doesn't want to create issues for