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This repository was archived by the owner on Aug 14, 2019. It is now read-only.

EnemyExperience.cs

Erik edited this page Apr 26, 2019 · 3 revisions

Dependencies:
Methods:
  • None
Events:
  • None
Fields:
  • experience - amount of experience awarded
General Overview:

The CharacterHealth's OnDeath event triggers delivery of the experience through the singleton PlayerLevel instance's GainExperience(experience).

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