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Docking: move NavWindow to SelectedTabId application lower to leave a chance for in-between code to alter focus. + store per-node window menu button id to simplify usage.
1 parent 646c873 commit 3f16a52

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2 files changed

+12
-7
lines changed

2 files changed

+12
-7
lines changed

imgui.cpp

Lines changed: 9 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -12761,7 +12761,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req)
1276112761
ImGuiDir split_dir = req->DockSplitDir;
1276212762
if (split_dir != ImGuiDir_None)
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{
12764-
// Split into one, one side will be our payload node unless we are dropping a loose window
12764+
// Split into two, one side will be our payload node unless we are dropping a loose window
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const ImGuiAxis split_axis = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Right) ? ImGuiAxis_X : ImGuiAxis_Y;
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const int split_inheritor_child_idx = (split_dir == ImGuiDir_Left || split_dir == ImGuiDir_Up) ? 1 : 0; // Current contents will be moved to the opposite side
1276712767
const float split_ratio = req->DockSplitRatio;
@@ -12970,6 +12970,7 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
1297012970
ImGuiDockNode::ImGuiDockNode(ImGuiID id)
1297112971
{
1297212972
ID = id;
12973+
WindowMenuButtonId = ImHashStr("#COLLAPSE", 0, ID);
1297312974
SharedFlags = LocalFlags = ImGuiDockNodeFlags_None;
1297412975
ParentNode = ChildNodes[0] = ChildNodes[1] = NULL;
1297512976
TabBar = NULL;
@@ -13804,13 +13805,11 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
1380413805
ImVec2 window_menu_button_pos;
1380513806
DockNodeCalcTabBarLayout(node, &title_bar_rect, &tab_bar_rect, &window_menu_button_pos);
1380613807

13807-
// Submit new tabs and apply NavWindow focus back to the tab bar. They will be added as Unsorted and sorted below based on relative DockOrder value.
13808+
// Submit new tabs, they will be added as Unsorted and sorted below based on relative DockOrder value.
1380813809
const int tabs_count_old = tab_bar->Tabs.Size;
1380913810
for (int window_n = 0; window_n < node->Windows.Size; window_n++)
1381013811
{
1381113812
ImGuiWindow* window = node->Windows[window_n];
13812-
if (g.NavWindow && g.NavWindow->RootWindow == window)
13813-
tab_bar->SelectedTabId = window->ID;
1381413813
if (TabBarFindTabByID(tab_bar, window->ID) == NULL)
1381513814
TabBarAddTab(tab_bar, ImGuiTabItemFlags_Unsorted, window);
1381613815
}
@@ -13824,7 +13823,8 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
1382413823
// Docking/Collapse button
1382513824
if (has_window_menu_button)
1382613825
{
13827-
if (CollapseButton(host_window->GetID("#COLLAPSE"), window_menu_button_pos, node))
13826+
IMGUI_TEST_ENGINE_ID_INFO(node->WindowMenuButtonId, ImGuiDataType_String, "#COLLAPSE");
13827+
if (CollapseButton(node->WindowMenuButtonId, window_menu_button_pos, node))
1382813828
OpenPopup("#WindowMenu");
1382913829
if (IsItemActive())
1383013830
focus_tab_id = tab_bar->SelectedTabId;
@@ -13847,6 +13847,10 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
1384713847
ImQsort(tab_bar->Tabs.Data + tabs_unsorted_start, tab_bar->Tabs.Size - tabs_unsorted_start, sizeof(ImGuiTabItem), TabItemComparerByDockOrder);
1384813848
}
1384913849

13850+
// Apply NavWindow focus back to the tab bar
13851+
if (g.NavWindow && g.NavWindow->RootWindow->DockNode == node)
13852+
tab_bar->SelectedTabId = g.NavWindow->RootWindow->ID;
13853+
1385013854
// Selected newly added tabs, or persistent tab ID if the tab bar was just recreated
1385113855
if (tab_bar_is_recreated && TabBarFindTabByID(tab_bar, node->SelectedTabId) != NULL)
1385213856
tab_bar->SelectedTabId = tab_bar->NextSelectedTabId = node->SelectedTabId;

imgui_internal.h

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1227,6 +1227,7 @@ enum ImGuiDockNodeState
12271227
struct IMGUI_API ImGuiDockNode
12281228
{
12291229
ImGuiID ID;
1230+
ImGuiID WindowMenuButtonId; // == ImHashStr("#COLLAPSE", ID)
12301231
ImGuiDockNodeFlags SharedFlags; // Flags shared by all nodes of a same dockspace hierarchy (inherited from the root node)
12311232
ImGuiDockNodeFlags LocalFlags; // Flags specific to this node
12321233
ImGuiDockNodeState State;
@@ -2860,8 +2861,8 @@ extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt,
28602861
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
28612862
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
28622863
#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
2863-
#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
2864-
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
2864+
#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
2865+
#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == _ID) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
28652866
#else
28662867
#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) do { } while (0)
28672868
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) do { } while (0)

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