A high-stakes convoy interception event for FiveM. Six armored vehicles. Lethal AI guards. One target.
- Overview
- Convoy Formation
- Features
- Installation
- Configuration
- Commands
- Dependencies
- Project Structure
- Support
- Author
A 6-vehicle armored convoy transports high-value evidence across the map. Players must intercept, disable, and loot the armored van โ while surviving an elite AI security detail trained to kill on sight.
The convoy features a reactive state machine (CALM โ ALERT โ DEFENSIVE) that dynamically adjusts AI behavior, formation speed, and engagement protocols based on player aggression.
The Elite Formation deploys 6 vehicles in a tight, synchronized column:
| Position | Vehicle | Model | Crew | Role |
|---|---|---|---|---|
| ๐๏ธ Front Left | Lead Bike | policeb |
1 Driver | Point Scout |
| ๐๏ธ Front Right | Lead Bike | policeb |
1 Driver | Point Scout |
| ๐ 8m behind | Patrol Car | police3 |
Driver + 1 Guard | Forward Security |
| ๐ 16m behind | FBI SUV | fbi |
Driver + 3 Guards | Mid Security |
| ๐ 26m behind | Armored Van | riot |
Driver + 1 Guard | Primary Target |
| ๐ 36m behind | Rear Escort | fbi2 |
Driver + 3 Guards | Tail Protection |
Total Personnel: ~14 armed SWAT operatives with 90-95% accuracy and 200 armor.
- Lethal Accuracy โ Guards hit with 90-95% precision
- No Surrender โ AI will never flee, panic, or put hands up
- Drive-By Combat โ Guards engage from moving vehicles
- Dismount Protocol โ Guards exit and fight on foot when hostiles approach within 60m
- Reactive Targeting โ 120m threat detection radius
| State | Trigger | Behavior |
|---|---|---|
| CALM | Default | Normal patrol speed, weapons holstered |
| ALERT | 1+ hostile or <90% HP | Speed +5 MPH, weapons drawn |
| DEFENSIVE | 3+ hostiles or <50% HP | Convoy halts, guards deploy on foot |
- Hard Speed Lock โ Client-side thread prevents any escort from outrunning the leader
- TaskVehicleEscort โ All vehicles maintain tight formation behind the leader
- Synchronized Sirens โ Emergency lights active on all law vehicles
- Aggressive Pathing โ Convoy ignores traffic lights and civilian vehicles
- Configurable loot tables (drugs, weapons, valuables)
ox_libprogress bar or fallback timerqb-target/ox_targetentity interaction support- Server-side validation with distance checks
- QBCore (v1/v2) โ Full job & inventory integration
- ESX (Legacy/Legacy+) โ Complete compatibility
- QBox โ QBCore-based framework support
- vRP (v1/v2) โ Group permission system
- Standalone โ Works without any framework
git clone https://github.com/Djonluc/DjonLuc-Evidence-Destruction.gitPlace the folder in your resources/[addons]/ directory.
ensure DjonLuc-Evidence-DestructionEdit config.lua to set your spawn coordinates, route, AI difficulty, and loot tables.
All settings are in config.lua with detailed comments:
| Section | What it Controls |
|---|---|
Config.Route |
Start/destination coords, speed, driving style |
Config.Formation |
Vehicle models for Bikes, Patrol, SUV, Van, Rear |
Config.Peds |
Guard/driver models, weapons, accuracy, armor |
Config.AI |
Combat movement, range, relationship groups |
Config.Event |
Cooldown, start delay, loot distance, permissions |
Config.Loot |
Item names, min/max quantities |
Config.Route.DrivingStyle = 1074528293 -- Aggressive SWAT (ignores traffic)
Config.Route.DriveSpeed = 35.0 -- MPH
Config.Formation.Van.health = 12000 -- Armored van HP
Config.Peds.Guard.accuracy = 90 -- AI hit rate
Config.Peds.Guard.armor = 200 -- AI durability| Command | Permission | Description |
|---|---|---|
/convoystart |
Admin | Spawn and start the convoy |
/convoystop |
Admin | Destroy and clean up the convoy |
/convoyspawnhere |
Admin | Spawn a test van at your location |
/convoydebug |
Admin | Print entity diagnostics |
- FiveM Server (Latest build)
- Framework: QBCore, ESX, QBox, vRP, or Standalone
- ox_lib โ Progress bars, notifications
- qb-target โ Entity interaction
- ox_target โ Alternative targeting
- qb-inventory โ Inventory system
- ox_inventory โ Alternative inventory
DjonLuc-Evidence-Destruction/
โโโ config.lua # All configuration settings
โโโ fxmanifest.lua # Resource manifest
โโโ bridge/
โ โโโ framework.lua # Auto-detect QBCore/ESX/QBox/vRP
โ โโโ inventory.lua # Inventory bridge (qb/ox/esx)
โโโ server/
โ โโโ main.lua # State machine, sync, events
โ โโโ spawn.lua # Vehicle & ped spawning
โ โโโ cleanup.lua # Entity cleanup routines
โโโ client/
โ โโโ main.lua # Movement, escort, speed lock
โ โโโ ai.lua # Combat AI, targeting, groups
โ โโโ blips.lua # Map blip management
โโโ README.md
Join the Community โ Support, updates, and feature requests.
- Run
/convoydebugto check entity states - Check the F8 console for
[CONVOY]prefixed logs - Verify your framework is detected with the startup print
- Ensure
ox_libis started before this resource
DjonStNix โ Software Developer & Digital Creator
| Platform | Link |
|---|---|
| ๐ GitHub | github.com/Djonluc |
| ๐ง Email | [email protected] |
| ๐ฌ YouTube | @Djonluc |
| ๐ธ Instagram | @Djonluc |
| ๐ฌ Discord | Community Server |
This project is developed by DjonStNix for the FiveM community. Attribution is required when using or modifying this script.
ยฉ 2026 DjonStNix โ All rights reserved.
Built with precision by DjonStNix ยท Modern. Scalable. Intentional.