Skip to content

Socket override/Enhanceable weapon improvements #11040

@chainrez

Description

@chainrez

Investigate/fix:

  1. Why do Craftable weapons show Enhanced perks in Armory, but Enhanceable weapons do not?
    • Should Craftables show them? (yes, the perks have different effects)
    • Should Enhanceables show them? (yes, the perks have different effects)
  2. Missing Enhanced perks in plugOptions, leads to socket override failures when plugging an Enhanced perk into a fake item.
  3. Missing Enhanced intrinsics in plugOptions, leads to socket override failures when plugging an Enhanced intrinsic into a fake item.
  4. What is DIM defending against when applySocketOverrides refuses to plug a non-option Plug? Should it always just buildDefinedPlug and inject it instead?
  5. Post Edge of Fate, mags/barrels can also be enhanced, but don't show their enhanced styling
  6. Post Edge of Fate, these enhanced mags/barrels also show up on every weapon that has the normal versions, even if they can't be enhanced. We'll need to find some way to filter them out.
  7. Wish lists that specify normal perks don't always match the enhanced versions (mags/barrels)

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions