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[gamedig] fix import when using moduleResolution: node16
#69767
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09865f4
[gamedig] fix import when using `moduleResolution: node16`
a-sync 26d7e5a
fix attempt #2
a-sync 955e953
add `username` option (Palworld)
a-sync 9bb2712
add palworld fields to tests
a-sync c5dc007
add moduleResolution: node16 to tsconfig
a-sync 3477f5c
only set module and not moduleResolution
a-sync c80dc8b
add new owner: a-sync
a-sync dbff393
use strings to test palworld specific types
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,6 +1,6 @@ | ||
| { | ||
| "compilerOptions": { | ||
| "module": "commonjs", | ||
| "module": "node16", | ||
| "target": "es6", | ||
| "lib": [ | ||
| "es6" | ||
|
|
||
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any reason for using node16 specifically?
I have no inherent issue with this, just curious.
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the original issue was that the types didnt work with
moduleResolution: node16: gamedig/node-gamedig#569and the config was changed here to have a test for it:
#69767 (comment)