Releases: DataCluster0/HeatedMetal
Releases · DataCluster0/HeatedMetal
Release list
0.4.2.2
General
- Disabled Version Checker
- Fixed crashes related to deaths
- Backend Optimizations
- Backend Fixes
- Fixed UI not rendering when using non native screen resolutions.
Gameplay
- Fixed throwable gadget trajectories being wrong.
Inventory
- Hunter : Adjusted Hammer strike speed.
- Hunter & Monster : Adjusted gadget pools
Editor
- General Fixes
- Fixed Multi drag select behavior.
- Fixed Restore behavior.
0.4.2.1
General
- Fixed crashes on old house.
- Fixed crash on launch on empty profile.
- Fixed pawn skeletons being broken.
Editor
- Changed Vault Trajectory to match in-game fall logic.
- Added Sound to component filter.
- Fixed crashes related to Space Components
- Fixed issues of collision not setting correctly.
0.4.2
Important
This update contains breaking Quirrel API changes.
General
- Improved SDK networking.
- Improved UI elements.
- Added Main Menu locations.
- Added SSE build.
- Upgraded Quirrel & ImGui to upstream.
- Fixed the game not fully terminating its process when exiting.
- Fixed potential file corruption.
Rendering
- Added Occlusion support.
Gameplay
- Nitro | Adjusted gadget logic.
- Flashlight | Adjusted Third Person light to match First Person.
- Fixed instant falling if dropping out of bounds when Enhanced Falling is enabled.
Inventory
- Added Hunter & Monster to operator reserve pool. ( Doktor's Curse )
- Added The Law & Graveltop to operator reserve pool. ( Showdown )
- Added 2 Changing Attachment Skins.
- Removed Unrestricted Uniform's & Headgear's due to instability.
- Cleaned up Attachment Skin pools.
- Fixed Null Weapon not acting as a proper weapon.
- Fixed crash when applying weapons with double iron sights.
- Fixed equip all bugs.
Editor
- Added Tag Client Support.
- Added Tag Client display to debug.
- Added Operator Restriction support. ( World -> MetaData )
- Added Situation & Test load units to addon list.
- Added Environment Area to component filter list.
- Added Vault Trajectory & Spawnpoint support to debug view,
- Space Component | Added sound support. ( Duplicates will use the master sound volume )
Quirrel
- Fixed Window/Overlay related crashes.
- Fixed freezing that could occur if an error was raised in a callback.
- Added IsCustomMap, GetCustomMap functions.
- Merged Get/Set functions into props.
\ Example : Entity.GetOrigin() | Entity.SetOrigin(Origin) -> Entity.Origin | Entity.Origin = Origin
Entity
- Extended DuplicateEditor function.
Player Controller
- Extended Velocity, Mobility.
Renderer
- Extended MousePos, ScreenToWorld functions.
- Made 3D rendering use Occlusion.
0.4.1
Gameplay
- Fixed Pattern Screamer & Powerstride not resetting upon death in Warmup/TDM
Editor
- Fixed Spawnpoint names not fully applying on defense.
Quirrel
- Fixed NetworkTable related crashes.
- Fixed SetText related crashes.
0.4.0
General
- Fixed ItemSlotSet / Inventory Menu crashes.
- Improved stability.
Inventory
Operators
- Added Arctic | Defender
- Re-Added Wind Bastion Uniform's & Headgear's to cosmetic pool.
Gameplay
General
- Enabled Article 5 in situations.
- Added Gamemode Settings to Playlist Menu.
- Updated Gadget Icons
Shellshock
- Changed Shrapnel Grenade behavior.
Circuit
- Swapped gadget order
Editor
General
- Improved auto loading behavior.
AI
- Added Multiplayer support.
Interactive Component ( Reinforcements, Rappels, etc )
- Added entity update support ( Position / Rotation / Scale ) for interaction boxes.
Quirrel
Fixes
- Fixed SendNetworkTable causing a compile error.
Changes
- Changed SetItemSlot to ItemSlotApply
General
- Added UI functions. ( IsUIDisabled, SetIsUIDisabled, IsUIDisabledUser ).
Callbacks
- Added RoundEnd callback.
- Added GadgetID parameter to Gadget callbacks.
NetworkTable
- Added support for Array's & Table recursions.
PlayerController
- Added Forward function.
- Added item functions. ( WeaponID, WeaponSlot, ItemSlotRemove ).
0.3.9
General
- Fixed crash when trying to equip all on HM attachment skins.
- Fixed hotkeys being activated when changing a hotkey in Setup.
- Fixed typos.
- Added KillAllTerros, KillEnemies, KillTeammates commands.
- Improved Inventory Menu.
Client Config
- Added No Duplicate Culling toggle. (Disables editor entity culling | Performance heavy!)
- Added Y4 Album toggle.
Gameplay
- Warmup | Fixed defenders not having any spawns resulting in random operator choices.
Inventory
- Added Romeo RG15 to scope pool.
Editor
- Fixed Animated Entities not being placed during loading.
- Added Movement to hotkeys (Setup).
- Added support for changing UI Meta Data (World -> Gameplay)
Quirrel
- Fixed crashes related to Overlay / Window systems.
- Added Reload Modules to hotkeys (Setup).
- DamageComponent | Extended DamageData
0.3.8.2
General
- Fixed Inspect state checks.
Editor
- Added Main Menu Time of days to addons.
- Fixed removed entities not fully being removed.
0.3.8.1
General
- Added disconnect_fast to console commands.
- improved ToggleHideUI menu detection.
Inventory
- X-Ray | Disabled Bolt MK2 due to instability.
Editor
- Added Time Of Day to Addon list.
- Added support for removing Environment Settings entities.
| Note : Adding addon environment settings will cause reflections to break! - Fixed a bug when loading a map that is over the budget resulting in no duplicates being added.
- Moved Global Illumination to a tab.
0.3.8
General
- Added a crash fix when spawning as an attacker.
- Fixed crashing when using disconnect command from console.
- Changed Inventory Menu behavior (Uses Arsenal ATK Inventory)
Gameplay
- Enabled Jumping on Twitch Shock Drones.
Quirrel
- Fixed GetAIList returning null instead of entities.
- Added Game State checks for callbacks.
- Added keybind functions (IsKeyUp, IsKeyDown, RegisterKeybind)
- Introduced Overlay System.
- Renderer | Deprecated Text2D, Text2DScaled, Circle2D, Line2D
- Renderer | Added CreateOverlay.
-
PlayerController
- Added Alliance function.
-
Entity
- Added ObjectID functions (IsQuirrel, IsEditor, IsLocal)
- Added DuplicateSeed function.
-
Window
- Added Tab support.
- Added Selectable support.
- Added Window property support.
- Added SetText to Text elements.
-
Overlay
- Added Support. (Look in Overlay.nut in the example module.)
- Functions: Text, Line, Circle, Triangle, Rectangle, Quad
0.3.7
General
- Added Compression to SDK Networking (Networking should be faster).
- Added Rendering Font Scale
Gameplay
- Fixed Hold Vaulting logic.
Editor
- Fixed backwards compatibility.
- Added support for InteractiveLadderComponent
Quirrel
-
General
- Fixed Vector2 not having a multiply function.
- Added IsEditor , IsHudEnabled state functions.
- Added GetEntityList, GetEntityListByComponent, GetEntityListLocal
- Added RaycastCharacter raycast function.
-
Renderer
- Added support for ImGui window creation.
- Added CreateWindow.
- Added TextScaled, Text2DScaled.
- Added missing Triangle function.
-
Entity
- Fixed TakeDamage not working properly.
- Added IsValid.
- Added SpawnedGadgetComponent support.
- Added component functions. (HasComponent, GetComponents, GetComponentsByName, GetComponentByIndex)