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Releases: DataCluster0/HeatedMetal

0.4.2.2

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@DataCluster0 DataCluster0 released this 25 Jul 08:30

General

  • Disabled Version Checker
  • Fixed crashes related to deaths
  • Backend Optimizations
  • Backend Fixes
  • Fixed UI not rendering when using non native screen resolutions.

Gameplay

  • Fixed throwable gadget trajectories being wrong.

Inventory

  • Hunter : Adjusted Hammer strike speed.
  • Hunter & Monster : Adjusted gadget pools

Editor

  • General Fixes
  • Fixed Multi drag select behavior.
  • Fixed Restore behavior.

0.4.2.1

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@DataCluster0 DataCluster0 released this 21 Feb 16:25

General

  • Fixed crashes on old house.
  • Fixed crash on launch on empty profile.
  • Fixed pawn skeletons being broken.

Editor

  • Changed Vault Trajectory to match in-game fall logic.
  • Added Sound to component filter.
  • Fixed crashes related to Space Components
  • Fixed issues of collision not setting correctly.

0.4.2

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@DataCluster0 DataCluster0 released this 11 Feb 23:16

Important

This update contains breaking Quirrel API changes.

General

  • Improved SDK networking.
  • Improved UI elements.
  • Added Main Menu locations.
  • Added SSE build.
  • Upgraded Quirrel & ImGui to upstream.
  • Fixed the game not fully terminating its process when exiting.
  • Fixed potential file corruption.

Rendering

  • Added Occlusion support.

Gameplay

  • Nitro | Adjusted gadget logic.
  • Flashlight | Adjusted Third Person light to match First Person.
  • Fixed instant falling if dropping out of bounds when Enhanced Falling is enabled.

Inventory

  • Added Hunter & Monster to operator reserve pool. ( Doktor's Curse )
  • Added The Law & Graveltop to operator reserve pool. ( Showdown )
  • Added 2 Changing Attachment Skins.
  • Removed Unrestricted Uniform's & Headgear's due to instability.
  • Cleaned up Attachment Skin pools.
  • Fixed Null Weapon not acting as a proper weapon.
  • Fixed crash when applying weapons with double iron sights.
  • Fixed equip all bugs.

Editor

  • Added Tag Client Support.
  • Added Tag Client display to debug.
  • Added Operator Restriction support. ( World -> MetaData )
  • Added Situation & Test load units to addon list.
  • Added Environment Area to component filter list.
  • Added Vault Trajectory & Spawnpoint support to debug view,
  • Space Component | Added sound support. ( Duplicates will use the master sound volume )

Quirrel

  • Fixed Window/Overlay related crashes.
  • Fixed freezing that could occur if an error was raised in a callback.
  • Added IsCustomMap, GetCustomMap functions.
  • Merged Get/Set functions into props.
    \ Example : Entity.GetOrigin() | Entity.SetOrigin(Origin) -> Entity.Origin | Entity.Origin = Origin

Entity

  • Extended DuplicateEditor function.

Player Controller

  • Extended Velocity, Mobility.

Renderer

  • Extended MousePos, ScreenToWorld functions.
  • Made 3D rendering use Occlusion.

0.4.1

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@DataCluster0 DataCluster0 released this 17 Jan 03:11

Gameplay

  • Fixed Pattern Screamer & Powerstride not resetting upon death in Warmup/TDM

Editor

  • Fixed Spawnpoint names not fully applying on defense.

Quirrel

  • Fixed NetworkTable related crashes.
  • Fixed SetText related crashes.

0.4.0

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@DataCluster0 DataCluster0 released this 16 Jan 13:42

General

  • Fixed ItemSlotSet / Inventory Menu crashes.
  • Improved stability.

Inventory

Operators

  • Added Arctic | Defender
  • Re-Added Wind Bastion Uniform's & Headgear's to cosmetic pool.

Gameplay

General

  • Enabled Article 5 in situations.
  • Added Gamemode Settings to Playlist Menu.
  • Updated Gadget Icons

Shellshock

  • Changed Shrapnel Grenade behavior.

Circuit

  • Swapped gadget order

Editor

General

  • Improved auto loading behavior.

AI

  • Added Multiplayer support.

Interactive Component ( Reinforcements, Rappels, etc )

  • Added entity update support ( Position / Rotation / Scale ) for interaction boxes.

Quirrel

Fixes

  • Fixed SendNetworkTable causing a compile error.

Changes

  • Changed SetItemSlot to ItemSlotApply

General

  • Added UI functions. ( IsUIDisabled, SetIsUIDisabled, IsUIDisabledUser ).

Callbacks

  • Added RoundEnd callback.
  • Added GadgetID parameter to Gadget callbacks.

NetworkTable

  • Added support for Array's & Table recursions.

PlayerController

  • Added Forward function.
  • Added item functions. ( WeaponID, WeaponSlot, ItemSlotRemove ).

0.3.9

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@DataCluster0 DataCluster0 released this 11 Jan 02:44

General

  • Fixed crash when trying to equip all on HM attachment skins.
  • Fixed hotkeys being activated when changing a hotkey in Setup.
  • Fixed typos.
  • Added KillAllTerros, KillEnemies, KillTeammates commands.
  • Improved Inventory Menu.

Client Config

  • Added No Duplicate Culling toggle. (Disables editor entity culling | Performance heavy!)
  • Added Y4 Album toggle.

Gameplay

  • Warmup | Fixed defenders not having any spawns resulting in random operator choices.

Inventory

  • Added Romeo RG15 to scope pool.

Editor

  • Fixed Animated Entities not being placed during loading.
  • Added Movement to hotkeys (Setup).
  • Added support for changing UI Meta Data (World -> Gameplay)

Quirrel

  • Fixed crashes related to Overlay / Window systems.
  • Added Reload Modules to hotkeys (Setup).
  • DamageComponent | Extended DamageData

0.3.8.2

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@DataCluster0 DataCluster0 released this 08 Jan 20:52

General

  • Fixed Inspect state checks.

Editor

  • Added Main Menu Time of days to addons.
  • Fixed removed entities not fully being removed.

0.3.8.1

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@DataCluster0 DataCluster0 released this 08 Jan 18:12

General

  • Added disconnect_fast to console commands.
  • improved ToggleHideUI menu detection.

Inventory

  • X-Ray | Disabled Bolt MK2 due to instability.

Editor

  • Added Time Of Day to Addon list.
  • Added support for removing Environment Settings entities.
    | Note : Adding addon environment settings will cause reflections to break!
  • Fixed a bug when loading a map that is over the budget resulting in no duplicates being added.
  • Moved Global Illumination to a tab.

0.3.8

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@DataCluster0 DataCluster0 released this 08 Jan 05:16

General

  • Added a crash fix when spawning as an attacker.
  • Fixed crashing when using disconnect command from console.
  • Changed Inventory Menu behavior (Uses Arsenal ATK Inventory)

Gameplay

  • Enabled Jumping on Twitch Shock Drones.

Quirrel

  • Fixed GetAIList returning null instead of entities.
  • Added Game State checks for callbacks.
  • Added keybind functions (IsKeyUp, IsKeyDown, RegisterKeybind)
  • Introduced Overlay System.
  • Renderer | Deprecated Text2D, Text2DScaled, Circle2D, Line2D
  • Renderer | Added CreateOverlay.
  • PlayerController

  • Added Alliance function.
  • Entity

  • Added ObjectID functions (IsQuirrel, IsEditor, IsLocal)
  • Added DuplicateSeed function.
  • Window

  • Added Tab support.
  • Added Selectable support.
  • Added Window property support.
  • Added SetText to Text elements.
  • Overlay

  • Added Support. (Look in Overlay.nut in the example module.)
  • Functions: Text, Line, Circle, Triangle, Rectangle, Quad

0.3.7

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@DataCluster0 DataCluster0 released this 05 Jan 22:48

General

  • Added Compression to SDK Networking (Networking should be faster).
  • Added Rendering Font Scale

Gameplay

  • Fixed Hold Vaulting logic.

Editor

  • Fixed backwards compatibility.
  • Added support for InteractiveLadderComponent

Quirrel

  • General

  • Fixed Vector2 not having a multiply function.
  • Added IsEditor , IsHudEnabled state functions.
  • Added GetEntityList, GetEntityListByComponent, GetEntityListLocal
  • Added RaycastCharacter raycast function.
  • Renderer

  • Added support for ImGui window creation.
  • Added CreateWindow.
  • Added TextScaled, Text2DScaled.
  • Added missing Triangle function.
  • Entity

  • Fixed TakeDamage not working properly.
  • Added IsValid.
  • Added SpawnedGadgetComponent support.
  • Added component functions. (HasComponent, GetComponents, GetComponentsByName, GetComponentByIndex)