Add r_materialSystemSkip#1478
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VReaperV merged 1 commit intoDaemonEngine:masterfrom Jan 11, 2025
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This makes debugging issues that are present on material system but no core renderer much faster, since it can be changed without any sort of restart.
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LGTM, successfully tested. |
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Nitpicking, but maybe |
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I suppose so. My thinking originally was to group material system cvars under |
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But then there's also |
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Picked from #1473.
This makes debugging issues that are present on material system but not core renderer (or vice versa), as well as comparing performance, much faster, since it can be changed without any sort of restart.