Game to try out making a magic system
Making the engine in Rust, and the language
And decided that it would be cool if I made the enemy AI use a neural network, since I'm too lazy to code it myself
Game being made in the language I'm writing, and partially in Rust too
bengine: Game engine (Bequeath engine)beqnet: Game AI's neural networkbeqlang: Game language (Bequeath language)beqlang/syntax.guide: Syntax guide for Beqeath programming language (Beqlang)bequeath: Bequeathbequeath/assets: Music, fonts, sprites, sfx, and more
- Rust standard libraries
tiny-skiasoftbufferwinitimagerodiorand
- Create windows
- Render sprites
- Move sprites
- Play audio
- Accept keyboard inputs
- Run at stable framerate
- Multithread everything
- Accept command line arguments
- Read in imports
- Get variables functioning
- Get functions functioning
- Get objects functioning
- Integrate with engine
- Multithread everything to compensate for the inefficiency caused by my reliance on OOP
- Freeform magic circle creation
- Roguelike
- Procedurally generated spire for each attempt