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1 | 1 | #include "displayapp/screens/LucidDreamer.h" |
2 | 2 | #include "displayapp/DisplayApp.h" |
| 3 | +#include "displayapp/screens/Symbols.h" |
3 | 4 |
|
4 | 5 | using namespace Pinetime::Applications::Screens; |
5 | 6 |
|
6 | | -LucidDreamer::LucidDreamer(DisplayApp* app) : Screen(app) { |
| 7 | +namespace { |
| 8 | + void eventHandler(lv_obj_t* obj, lv_event_t event) { |
| 9 | + auto* screen = static_cast<LucidDreamer*>(obj->user_data); |
| 10 | + screen->OnEvent(obj, event); |
| 11 | + } |
| 12 | +} |
| 13 | + |
| 14 | +LucidDreamer::LucidDreamer(DisplayApp* app, |
| 15 | + Pinetime::Controllers::MotorController& motor) |
| 16 | + : Screen(app), motor {motor} { |
7 | 17 | lv_obj_t* title = lv_label_create(lv_scr_act(), nullptr); |
8 | 18 | lv_label_set_text_static(title, "lucid\ndreamer"); |
9 | 19 | lv_label_set_align(title, LV_LABEL_ALIGN_CENTER); |
10 | 20 | lv_obj_align(title, lv_scr_act(), LV_ALIGN_CENTER, 0, 0); |
| 21 | + |
| 22 | + play1 = lv_btn_create(lv_scr_act(), nullptr); |
| 23 | + play1->user_data = this; |
| 24 | + lv_obj_set_event_cb(play1, eventHandler); |
| 25 | + lv_obj_set_size(play1, 75, 50); |
| 26 | + lv_obj_align(play1, lv_scr_act(), LV_ALIGN_IN_BOTTOM_LEFT, 0, 0); |
| 27 | + lblplay1 = lv_label_create(play1, nullptr); |
| 28 | + lv_label_set_text_static(lblplay1, Symbols::play); |
| 29 | + |
| 30 | + play2 = lv_btn_create(lv_scr_act(), nullptr); |
| 31 | + play2->user_data = this; |
| 32 | + lv_obj_set_event_cb(play2, eventHandler); |
| 33 | + lv_obj_set_size(play2, 75, 50); |
| 34 | + lv_obj_align(play2, lv_scr_act(), LV_ALIGN_IN_BOTTOM_MID, 0, 0); |
| 35 | + lblplay2 = lv_label_create(play2, nullptr); |
| 36 | + lv_label_set_text_static(lblplay2, Symbols::play); |
| 37 | + |
| 38 | + play3 = lv_btn_create(lv_scr_act(), nullptr); |
| 39 | + play3->user_data = this; |
| 40 | + lv_obj_set_event_cb(play3, eventHandler); |
| 41 | + lv_obj_set_size(play3, 75, 50); |
| 42 | + lv_obj_align(play3, lv_scr_act(), LV_ALIGN_IN_BOTTOM_RIGHT, 0, 0); |
| 43 | + lblplay3 = lv_label_create(play3, nullptr); |
| 44 | + lv_label_set_text_static(lblplay3, Symbols::play); |
| 45 | + |
11 | 46 | } |
12 | 47 |
|
13 | 48 | LucidDreamer::~LucidDreamer() { |
14 | 49 | lv_obj_clean(lv_scr_act()); |
15 | 50 | } |
| 51 | + |
| 52 | +void LucidDreamer::OnEvent(lv_obj_t* obj, lv_event_t event) { |
| 53 | + switch (event) { |
| 54 | + case LV_EVENT_CLICKED: { |
| 55 | + if (obj == play1) { |
| 56 | + motor.RunForDuration(50); |
| 57 | + } |
| 58 | + if (obj == play2) { |
| 59 | + motor.RunTest(); |
| 60 | + } |
| 61 | + if (obj == play3) { |
| 62 | + motor.VibrateTune(); |
| 63 | + } |
| 64 | + break; |
| 65 | + } |
| 66 | + default: |
| 67 | + break; |
| 68 | + } |
| 69 | +} |
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