Skip to content

Runtime API#115

Merged
BLaZeKiLL merged 30 commits intodevelopfrom
wip/runtime-api
Oct 4, 2023
Merged

Runtime API#115
BLaZeKiLL merged 30 commits intodevelopfrom
wip/runtime-api

Conversation

@BLaZeKiLL
Copy link
Copy Markdown
Owner

SetBlock API added

Lots of other performance improvements

closes #93

@BLaZeKiLL BLaZeKiLL added the feature New feature label Oct 4, 2023
@BLaZeKiLL BLaZeKiLL added this to the 1.2.0 milestone Oct 4, 2023
@BLaZeKiLL BLaZeKiLL merged commit ea568ab into develop Oct 4, 2023
@BLaZeKiLL BLaZeKiLL deleted the wip/runtime-api branch October 4, 2023 05:10
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back
BLaZeKiLL added a commit that referenced this pull request May 6, 2024
* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Close Release v1.1.X (#86)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* [skip ci] Readme Update & Version Bump

* [skip ci] Readme updated

* [skip ci] Readme update

* [skip ci] Readme Update

* Dependencies updated

* Priority scheduler (#96)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.4 (#85)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* Unity updated

* Update README.md

* Update README.md

* priority queue added

* batch frame attempt

* V2 scheduler implemented

* Chunk Pool V2

* few errors fixed

* some what working the holes issue still exists

* Scheduler is now non-blocking

* exceptions resolved

* It's working !!!

* Cleanup

* Cleanup

* Few things renamed

* build fix (#97)

* Initial chunk generation removed (#98)

* Fixed scheduling edge cases (#99)

* Chunk pool reclaim fixed

more scheduling checks added

* local defines changed

* Update build.yml (#100)

windows 2019 revert

* Submeshing (#101)

* Scheduler Tick Rate change

tick rate set to 4, same as temp job allocation time

* Unity 2021.3.21f1

* Water block data added

* Graphy added to the demo

* Package updates

* Colored samples deleted

* Chunk data BFP removed

* MainMenu fixed

* Debug Data View Added

* HUD fixes

* Default draw distance set to 8

* Water generation done

* AO fix

* Water working

* Refactor 1

* Refactor 2

* Refactor 4

* Water AO

* Fixed typos in ReadMe (#104)

* Colliders (#111)

* Sand block added

* Refactoring

* Collider done

* New player controller for demo app (#114)

* working on unity 2022.3

* KCC

* working

* Sprinting done

* Cleanup

* Input fix

* Runtime API (#115)

* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back

* Folder Open Removed could cause trouble with CI

* cache fix

* Android free disk removed

* Report build summary

* Water shader added

* Reafctoring

* Noise preview

* Noise revert

* Water collider fix (#117)

* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes

* minor fix

---------

Co-authored-by: Alexandre D. Roberge <[email protected]>
github-actions bot pushed a commit that referenced this pull request May 6, 2024
* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Close Release v1.1.X (#86)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* [skip ci] Readme Update & Version Bump

* [skip ci] Readme updated

* [skip ci] Readme update

* [skip ci] Readme Update

* Dependencies updated

* Priority scheduler (#96)

* Release v1.1.0 (#77)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Release v1.1.1 (#79)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* Release v1.1.2 (#82)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* Release v1.1.3 (#83)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Release v1.1.4 (#85)

* CanProcess & Processing

Separate scheduler flags added

* Distance fog and fixes (#76)

* Fog Enabled

* Y limits removed

* Dynamic fog distance

* Reclaim Issue Fixed

* Unity Package Build (#78)

* Moved to package

* package build and ci

* UPM step added (#81)

* package hot fix

* Samples Fixes (#84)

* Samples dependencies fixed

* readme updated

* grass below fix

* Unity updated

* Update README.md

* Update README.md

* priority queue added

* batch frame attempt

* V2 scheduler implemented

* Chunk Pool V2

* few errors fixed

* some what working the holes issue still exists

* Scheduler is now non-blocking

* exceptions resolved

* It's working !!!

* Cleanup

* Cleanup

* Few things renamed

* build fix (#97)

* Initial chunk generation removed (#98)

* Fixed scheduling edge cases (#99)

* Chunk pool reclaim fixed

more scheduling checks added

* local defines changed

* Update build.yml (#100)

windows 2019 revert

* Submeshing (#101)

* Scheduler Tick Rate change

tick rate set to 4, same as temp job allocation time

* Unity 2021.3.21f1

* Water block data added

* Graphy added to the demo

* Package updates

* Colored samples deleted

* Chunk data BFP removed

* MainMenu fixed

* Debug Data View Added

* HUD fixes

* Default draw distance set to 8

* Water generation done

* AO fix

* Water working

* Refactor 1

* Refactor 2

* Refactor 4

* Water AO

* Fixed typos in ReadMe (#104)

* Colliders (#111)

* Sand block added

* Refactoring

* Collider done

* New player controller for demo app (#114)

* working on unity 2022.3

* KCC

* working

* Sprinting done

* Cleanup

* Input fix

* Runtime API (#115)

* Updated to unity 2022.3.10

* runtime tools

* Debug UI added to git and Spawn Point bug fix

* Performance tuning and shader warning fixes

* Mono only build

* stash

* collider exception fix

* Struct of Arrays

* Chunk Data Tests Added

* Setter tests

* Logging and Input Refactoring

* Console improcements

* Refactor

* working

* Data refactor and queue fix

* Setter working

* Empty Collider Fix Part 3

* Update Split

* Fast Queue

* Block Hit working

* Place interaction added

* ReMesh working

* refactor

* Accessor allocation removed

* negative boundary chunk coords fixed

* Setter result

* refactor

* CI updated

* activation input removed

* input added back

* Folder Open Removed could cause trouble with CI

* cache fix

* Android free disk removed

* Report build summary

* Water shader added

* Reafctoring

* Noise preview

* Noise revert

* Water collider fix (#117)

* unity update

* new water shader added for local

* update noise preview button

* Water mesh collider removed

* Post processing changes

* Under water mesh changes

* minor fix

---------

Co-authored-by: Alexandre D. Roberge <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

feature New feature

Projects

Development

Successfully merging this pull request may close these issues.

1 participant