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Missing Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass #44

@Delt06

Description

@Delt06

How to reproduce:

  • Open the Outline.URP project
  • Open Profiler window
  • Look at the console

The console becomes filled with these error messages:
image

Missing Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass
Previous 5 samples:
	RenderTexture.SetActive
	OutlinePass
	Outline-256
	JobAlloc.Grow
	RenderLoop.CleanupNodeQueue
In the scope:
	OutlinePass
	Outline-256
	Render Camera
	UnityEngine.CoreModule.dll!UnityEngine.Rendering::RenderPipelineManager.DoRenderLoop_Internal() [Invoke]
[Invoke]
	PlayerLoop
Non matching Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass
Previous 5 samples:
	Graphics.DrawProcedural
	RenderTexture.SetActive
	Graphics.DrawProcedural
	RenderTexture.SetActive
	Outline-256
In the scope:
	Outline-256
	Render Camera
	UnityEngine.CoreModule.dll!UnityEngine.Rendering::RenderPipelineManager.DoRenderLoop_Internal() [Invoke]
[Invoke]
	PlayerLoop
	Main Thread

Was able to reproduce in the Outline.URP project with 2019.4.17f1 and in a project that imports the package from npm with 2020.3.0f1.

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