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Missing Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass #44
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Description
How to reproduce:
- Open the Outline.URP project
- Open Profiler window
- Look at the console
The console becomes filled with these error messages:

Missing Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass
Previous 5 samples:
RenderTexture.SetActive
OutlinePass
Outline-256
JobAlloc.Grow
RenderLoop.CleanupNodeQueue
In the scope:
OutlinePass
Outline-256
Render Camera
UnityEngine.CoreModule.dll!UnityEngine.Rendering::RenderPipelineManager.DoRenderLoop_Internal() [Invoke]
[Invoke]
PlayerLoop
Non matching Profiler.EndSample (BeginSample and EndSample count must match): OutlinePass
Previous 5 samples:
Graphics.DrawProcedural
RenderTexture.SetActive
Graphics.DrawProcedural
RenderTexture.SetActive
Outline-256
In the scope:
Outline-256
Render Camera
UnityEngine.CoreModule.dll!UnityEngine.Rendering::RenderPipelineManager.DoRenderLoop_Internal() [Invoke]
[Invoke]
PlayerLoop
Main Thread
Was able to reproduce in the Outline.URP project with 2019.4.17f1 and in a project that imports the package from npm with 2020.3.0f1.
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