Core: require clients to support overlapping IDs#4451
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This is going to break more clients that have just not bothered to update this formerly useless field than it will break clients that actually don't support this feature. |
agilbert1412
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I think that's completely fair to expect a recent protocol version from clients, regardless of the id issue specifically.
Maybe it wouldn't be great to increment this field willy-nilly on each release, but clearly it's better to require 0.5.0 than 0.1.6, since 0.1.6 dates back to 2021 and is therefore several years out of date.
It would probably be good to increment this field on every API breaking change, if only to poke clients and notify them that the API has changed in a noticeable manner and they should at the very least take a look.
Silvris
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LGTM, did not test. I also agree that this definitely should be raised by this point (realistically, it probably should've been raised when checksum datapackage was also introduced but per-game datapackage causes much more issues I suppose). We may want to make an issue after merge tracking clients for games in core that are out of compliance.
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SBTM, I agree with Pory here that this will break a lot of clients that atm work fine, like all c# lib clients send 0.4.0 iirc, the APcpp sends i think 0.2.6 |
Then we will make it strict the other way, and only allow up to +0.2.0 |
Could you please not? I'd really rather not be forced to put out a pointless release and force every player to update every time a core dev remembers this field exists and bumps it. I already bake in my own versioning that suits this purpose and more. This field does nothing for my games. |
Then hopefully no one does what Jarno proposed. |
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In order to display an out of date version on clients that send no game, such as TextClient this version number needs to be incremented. If you completely ignored this version in your clients and never incremented it when you say added overlapping ID support, then that's in my opinion, a bug. Just yesterday a user was trying to use 0.3.8 TextClient and got a versions keyerror exception (in the SC2 discord channel), rather than the version outdated message, which would be displayed with this change and strongly hint at needing an update. |
Sure, increasing the minimum is fine (though this should be the last thing merged before the next RC phase starts), but I don't see any reason to prevent clients that don't need this field from opting out, other than spite. |
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Can you elaborate on what a "client that doesn't need this field" looks like? It just so happens that AP is generally super careful (too careful, imo) to not introduce API breaking changes, so a lot of clients have gotten away with not caring thanks to that. But anything that interacts with an API might break at any point, and if you "opt out" and ignore the field, then you're screwed, no? |
I do my own versioning which is stricter than this. Players will be told exactly what version of the mod they need to use to connect with, which is significantly more useful than the unhelpful "Incompatible Version" message that this results in. |
@Jarno458 I can confirm that none of my 3 .NET games use 0.4.0 In my case, they're still slightly outdated (0.5.0), so I'll update them more. |
I also do this (For example, stardew is currently on 6.x.x, the multiworld says that in slot data, and the client knows if it's wrong in either direction). I agree this is valuable. But it does not cover the case of an update to AP core that changes the API, without needing an apworld update from you. Changing the apworld, and changing core, are two different, independent sources of versioning problems, and therefore you need to have them both checked to make sure your client works for both |
If there is a change that's actually worth pushing an updated build for, there will be an updated build for it. I'm not confident that this version number will be reserved solely for those cases though. I also maintain that the error generated by this versioning is unhelpful and should be updated in this PR to be specific, if we are to start using this field. |
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@Berserker66 maybe you also want to update 0.1.6 still listed as default_client_version in World |
commit ec768a2 Author: Alchav <[email protected]> Date: Tue Apr 29 10:53:31 2025 -0400 ALTTP: Swamp Palace West logic fix (ArchipelagoMW#4936) commit b580d3c Author: black-sliver <[email protected]> Date: Tue Apr 29 06:32:36 2025 +0000 CI: add optional windows release build and build attestation (ArchipelagoMW#4940) * CI: github attestation for manually started builds * CI: include appimage zsync in build attestation * CI: github attestation for Linux release builds * CI: reorder steps in build.yml * CI: add windows builds to release.yml * CI: order jobs in release.yml * CI: add missing permission to release.yml * CI: enable windows build in release.yml * CI: false is skip commit ce14f19 Author: Jérémie Bolduc <[email protected]> Date: Mon Apr 28 18:12:52 2025 -0400 Stardew Valley: Replace event creation stardew code with add_event (ArchipelagoMW#4922) * replace event creation stardew code with add_event * delete unnecessary default args commit 4e3da00 Author: Jonathan Tan <[email protected]> Date: Sun Apr 27 03:43:24 2025 -0400 TWW: Fix generation failure with output file (ArchipelagoMW#4932) commit 0d9967e Author: Exempt-Medic <[email protected]> Date: Sat Apr 26 13:28:07 2025 -0400 OC2: Account for Multiclass Items in Progression Balancing (ArchipelagoMW#4929) commit 2624a0a Author: KonoTyran <[email protected]> Date: Fri Apr 25 11:54:53 2025 -0700 Remove Slay the Spire (ArchipelagoMW#4673) * Remove Slay the Spire * remove slay the spire commit 8755d5c Author: Nicholas Brochu <[email protected]> Date: Thu Apr 24 19:42:42 2025 -0400 Remove Game: Zork Grand Inquisitor (ArchipelagoMW#4884) * remove zork grand inquisitor * add apworld to inno setup installdelete commit abb6d7f Author: Jérémie Bolduc <[email protected]> Date: Thu Apr 24 17:36:25 2025 -0400 Stardew Valley: Replace all add_rule by set_rule ArchipelagoMW#4909 commit fc04192 Author: Star Rauchenberger <[email protected]> Date: Thu Apr 24 17:14:42 2025 -0400 Lingo: Use OptionCounter for trap_weights (ArchipelagoMW#4920) commit d4110d3 Author: Fabian Dill <[email protected]> Date: Thu Apr 24 23:10:58 2025 +0200 LttP: make progression health optional (ArchipelagoMW#4918) commit 05c1751 Author: NewSoupVi <[email protected]> Date: Thu Apr 24 22:06:41 2025 +0200 Core: Add "OptionCounter", use it for generic "StartInventory" and Witness "TrapWeights" (ArchipelagoMW#3756) * CounterOption * bring back the negative exception for ItemDict * Backwards compatibility * ruff on witness * fix in calls * move the contains * comment * comment * Add option min and max values for CounterOption * Use min 0 for TrapWeights * This is safe now * ruff * This fits on one line again now * OptionCounter * Update Options.py * Couple more typing things * Update Options.py * Make StartInventory work again, also make LocationCounter theoretically work * Docs * more forceful wording * forced line break * Fix unit test (that wasn't breaking?) * Add trapweights to witness option presets to 'prove' that the unit test passes * Make it so you can order stuff * Update macros.html commit 6ad042b Author: NewSoupVi <[email protected]> Date: Thu Apr 24 21:56:52 2025 +0200 Core: Add Region.add_event (ArchipelagoMW#2965) * region.add_event function * Make it return the location bc why not * Actually item bc that seems more useful * Update BaseClasses.py Co-authored-by: Aaron Wagener <[email protected]> * Update BaseClasses.py Co-authored-by: Aaron Wagener <[email protected]> * add all the requested features from code review * oop * roughly sort args in order of importance (imo) * Fix typing --------- Co-authored-by: Aaron Wagener <[email protected]> commit e52d8b4 Author: NewSoupVi <[email protected]> Date: Thu Apr 24 21:56:05 2025 +0200 The Witness: Remove first-stage requirements of progressive items from the logic files (ArchipelagoMW#4257) * Remove extraneous symbol requirements * Some missed Full Dots cases * Bruh * merge error * merge error 2 commit f288e34 Author: NewSoupVi <[email protected]> Date: Thu Apr 24 21:55:48 2025 +0200 Core: Add a function docstring to roll_settings to hopefully prevent the weights fiasco from being repeated (ArchipelagoMW#3388) * Add an option docstring to roll_settings to hopefully prevent the weights fiasco from being repeated * Update Generate.py * Update Generate.py commit 5bb87c6 Author: Jarno <[email protected]> Date: Thu Apr 24 21:33:30 2025 +0200 Tests: Make overlapping test actually print out the overlaps (ArchipelagoMW#4431) commit 03768a5 Author: Aaron Wagener <[email protected]> Date: Thu Apr 24 14:23:51 2025 -0500 Tests: Test that a world can generate with item links (ArchipelagoMW#2081) Co-authored-by: Fabian Dill <[email protected]> Co-authored-by: NewSoupVi <[email protected]> Co-authored-by: Exempt-Medic <[email protected]> commit a843663 Author: Scipio Wright <[email protected]> Date: Thu Apr 24 09:38:30 2025 -0400 Docs: Update comment for create_item (ArchipelagoMW#4919) commit 29e6a10 Author: Fabian Dill <[email protected]> Date: Thu Apr 24 08:50:34 2025 +0200 Setup: offer the default-on option to clean /lib folder on update (ArchipelagoMW#4890) Co-authored-by: black-sliver <[email protected]> commit febd280 Author: Fabian Dill <[email protected]> Date: Wed Apr 23 20:30:15 2025 +0200 Setup: use sha256 for timestamp server (ArchipelagoMW#4892) commit 73964b3 Author: black-sliver <[email protected]> Date: Wed Apr 23 15:40:36 2025 +0000 MultiServer: import get_settings from the correct module (ArchipelagoMW#4914) * MultiServer: import get_settings from the correct module * MultiServer: settings: use attr inbstead of dict access commit bad6a4b Author: Jérémie Bolduc <[email protected]> Date: Wed Apr 23 11:31:08 2025 -0400 Stardew Valley: remove BaseLogic generic so importing mixins is no longer needed (ArchipelagoMW#4916) * remove BaseLogic generic so importing mixins is no longer needed * self review commit 57d3c52 Author: Scipio Wright <[email protected]> Date: Mon Apr 21 17:41:20 2025 -0400 TUNIC: More varied reserved locations for local_fill option (ArchipelagoMW#4653) * Make reserved locations more varied * Use CollectionState(self.multiworld) instead of whatever it used to be commit d309de2 Author: Star Rauchenberger <[email protected]> Date: Mon Apr 21 16:06:24 2025 -0400 Lingo: Rework Early Good Items (ArchipelagoMW#4910) commit d5d56ed Author: Scipio Wright <[email protected]> Date: Mon Apr 21 15:20:22 2025 -0400 TUNIC: Remove Outdated Plando Code (ArchipelagoMW#4908) commit 6613c29 Author: Fabian Dill <[email protected]> Date: Mon Apr 21 00:53:40 2025 +0200 Core: print both world source paths in case of conflict (ArchipelagoMW#4751) commit 1a6de25 Author: NewSoupVi <[email protected]> Date: Mon Apr 21 00:43:31 2025 +0200 Core, all worlds: Hard-deprecate old options API (by August 10th 2024) (ArchipelagoMW#3284) * Core: deprecate old options API * also deprecate assigning options via option_definitions --------- Co-authored-by: alwaysintreble <[email protected]> commit b62c136 Author: NewSoupVi <[email protected]> Date: Mon Apr 21 00:43:05 2025 +0200 MultiServer.py: Another Hint Priority + Item Links bug oh boy (ArchipelagoMW#4874) Basically, hints for itemlink worlds' locations get stored in ctx.hints under 1. the location's player 2. **every individual player** that is participating in the itemlink. Right now, the updatehint code tries to replace and resend the hint under the itemlinked player, which doesn't work. commit b591627 Author: Fabian Dill <[email protected]> Date: Sun Apr 20 23:04:40 2025 +0200 LttP: increase gen rate of pedestal goal with limited rupee pool (ArchipelagoMW#4905) * LttP: increase gen rate of pedestal goal with limited rupee pool * improve chance further if retro bow is involved commit 543dcb2 Author: Jérémie Bolduc <[email protected]> Date: Sun Apr 20 10:51:03 2025 -0400 Stardew Valley: Exclude maximum one resource packs from pool when in start inventory (ArchipelagoMW#4839) Co-authored-by: Exempt-Medic <[email protected]> commit 2294116 Author: Jérémie Bolduc <[email protected]> Date: Sun Apr 20 10:17:22 2025 -0400 Stardew Valley: Refactor Animals to use Content Packs (ArchipelagoMW#4320) commit 33dc845 Author: Scipio Wright <[email protected]> Date: Sun Apr 20 09:48:09 2025 -0400 TUNIC: Fix UT Issue with Fewer Shops Option (ArchipelagoMW#4873) commit be0f23b Author: LiquidCat64 <[email protected]> Date: Sun Apr 20 07:46:57 2025 -0600 CV64: Some DeathLink Adjustments (ArchipelagoMW#4727) commit b76f216 Author: Silvris <[email protected]> Date: Sun Apr 20 08:08:30 2025 -0500 MM2: Fix invalid weakness failsafe and refactor weakness tests (ArchipelagoMW#4899) commit 04aa471 Author: Omnises Nihilis <[email protected]> Date: Sun Apr 20 05:43:52 2025 -0700 KH2: Update Docs (ArchipelagoMW#4871) commit b756a67 Author: Trevor L <[email protected]> Date: Sun Apr 20 06:31:58 2025 -0600 BRC: Update Setup Guide (ArchipelagoMW#4861) Co-authored-by: Scipio Wright <[email protected]> Co-authored-by: Exempt-Medic <[email protected]> commit a76ee01 Author: Jérémie Bolduc <[email protected]> Date: Sun Apr 20 08:21:02 2025 -0400 Stardew Valley: Make Bus and Boat Require Money (ArchipelagoMW#4833) commit eb1fef1 Author: shananas <[email protected]> Date: Sun Apr 20 08:20:23 2025 -0400 KH2: Update Docs (ArchipelagoMW#4869) commit e498cc7 Author: Doug Hoskisson <[email protected]> Date: Sun Apr 20 04:21:40 2025 -0700 Tests: Don't use `type` as `Callable` (ArchipelagoMW#4866) commit a26abe0 Author: Doug Hoskisson <[email protected]> Date: Sun Apr 20 04:07:17 2025 -0700 Zillion: Some Code Cleaning (ArchipelagoMW#4780) commit 199b6bd Author: qwint <[email protected]> Date: Sun Apr 20 06:04:56 2025 -0500 Launcher: Update header docstring (ArchipelagoMW#4777) commit e4bc7bd Author: SunCat <[email protected]> Date: Sun Apr 20 07:16:46 2025 +0300 Checksfinder: Fix the last remnant of outdated game description (ArchipelagoMW#4893) Co-authored-by: Scipio Wright <[email protected]> Co-authored-by: Exempt-Medic <[email protected]> commit 20651df Author: Silvris <[email protected]> Date: Sat Apr 19 18:21:11 2025 -0500 kvui: fix kwargs on ResizableTextField and ImageButton (ArchipelagoMW#4903) commit f857933 Author: massimilianodelliubaldini <[email protected]> Date: Sat Apr 19 17:27:03 2025 -0400 Launcher: Add search box (ArchipelagoMW#4863) * Add fuzzy search box to Launcher. * move func bind to the kv and prefer substring matching (#79) * move the func bind to the kv * prefer substr matching * Remove fuzzy results, rely on substring only. * Use early return instead of else. * Add type hint to filter_clients_by_type. * Activate search on keyboard input. * Clear search box when filtering by type. * Update Launcher.py Co-authored-by: black-sliver <[email protected]> --------- Co-authored-by: Aaron Wagener <[email protected]> Co-authored-by: black-sliver <[email protected]> commit efe2b7c Author: Jérémie Bolduc <[email protected]> Date: Sat Apr 19 11:55:02 2025 -0400 Core: Support default value with cache_self1 (ArchipelagoMW#4667) * add cache_self1_default and tests * merge the two decorators * just change the defaults of the wrap lol * add test for default and default commit e090153 Author: Fabian Dill <[email protected]> Date: Sat Apr 19 15:44:55 2025 +0200 LttP: fix generation if other games are involved (ArchipelagoMW#4901) commit 5088b02 Author: Silvris <[email protected]> Date: Sat Apr 19 08:42:20 2025 -0500 Unittests: fix world unittests with unittest module (ArchipelagoMW#4895) commit 57a716b Author: Nicholas Saylor <[email protected]> Date: Fri Apr 18 17:41:38 2025 -0400 LTTP: Update to options API (ArchipelagoMW#4134) Co-authored-by: Exempt-Medic <[email protected]> commit 1b51714 Author: Aaron Wagener <[email protected]> Date: Fri Apr 18 16:34:34 2025 -0500 LTTP: Rip Lttp specific entrance code out of core and use Region helpers (ArchipelagoMW#1960) commit cb3d35f Author: ScootyPuffJr1 <[email protected]> Date: Fri Apr 18 14:50:51 2025 -0400 LttP: Add keydrop locations to location groups (ArchipelagoMW#4465) commit a0c83b4 Author: Fabian Dill <[email protected]> Date: Fri Apr 18 20:49:08 2025 +0200 Core: no longer log ID ranges on generate (ArchipelagoMW#4013) Co-authored-by: Exempt-Medic <[email protected]> commit 1b3ee0e Author: Fabian Dill <[email protected]> Date: Fri Apr 18 20:41:09 2025 +0200 Core: require clients to support overlapping IDs (ArchipelagoMW#4451) commit 552a6e7 Author: Mysteryem <[email protected]> Date: Fri Apr 18 17:41:46 2025 +0100 Stardew Valley: Precollect building items in deterministic order (ArchipelagoMW#4883) The iteration order of sets varies between separate Python processes due to set order being partially based on the hashes of the objects in the set and because Python processes each have a random hash seed by default. commit 38bfb10 Author: qwint <[email protected]> Date: Fri Apr 18 11:15:59 2025 -0500 Webhost: fix get_seeds api endpoint (ArchipelagoMW#4889) commit 2dc5587 Author: qwint <[email protected]> Date: Thu Apr 17 21:57:41 2025 -0500 Webhost: add link to new session page (ArchipelagoMW#4857) Co-authored-by: massimilianodelliubaldini <[email protected]> commit 4b1898b Author: qwint <[email protected]> Date: Thu Apr 17 17:57:17 2025 -0500 HK: fix docs whitespace (ArchipelagoMW#4885) commit 125bf6f Author: Silvris <[email protected]> Date: Tue Apr 15 17:09:27 2025 -0500 Core: Post-KivyMD cleanup 2 and enhancements (ArchipelagoMW#4876) * Adds a new class allowing TextFields to be resized * Resizes most CommonClient components to be more in-line with pre-KivyMD * Change the color of SelectableLabels and TooltipLabels to white * Fixed ClientTabs not correctly showing the current tab indicator * The server label now features a (i) icon to indicate that it can be hovered over. * Changed the default `primary_palette` to `Lightsteelblue` and the default `dynamic_scheme_name` to `VIBRANT` * Properly set attributes on `KivyJSONToTextParser.TextColors` so that proper typing can be utilized if an individual value is needed * Fixed some buttons being discolored permanently once pressed * Sped up the animations of button ripples and tab switching * Added the ability to insert a new tab to `GameManager.add_client_tab` * Hovering over the "Command" button in CommonClient will now display the contents of `/help` as a popup (note: this popup can be too large on default height for adequately large /help (SC2 Client), but should always fit fine on fullscreen). * Fixed invalid sizing of MessageBox errors, and changed their text color to white commit 1873c52 Author: Seldom <[email protected]> Date: Tue Apr 15 06:51:05 2025 -0700 Terraria: 1.4.4 and Calamity support (ArchipelagoMW#3847) * Terraria integration * Precollected items for debugging * Fix item classification * Golem requires Plantera's Bulb * Pumpkin Moon requires Dungeon * Progressive Dungeon * Reorg, Options.py work * Items are boss flags * Removed unused option * Removed nothing * Wall, Plantera, and Zenith goals * Achievements and items * Fixed The Cavalry and Completely Awesome achievements * Made "Dead Men Tell No Tales" a grindy achievement * Some docs, Python 3.8 compat * docs * Fix extra item and "Head in the Clouds" being included when achievements are disabled * Requested changes * Fix potential thread unsafety, replace Nothing with 50 Silver * Remove a log * Corrected heading * Added incompatible mods list * In-progress calamity integration * Terraria events progress * Rules use events * Removed an intentional crash I accidentally left in * Fixed infinite loop * Moved rules to data file * Moved item rewards to data file * Generating from data file * Fixed broken Mech Boss goal * Changes Calamity makes to vanilla rules, Calamity final bosses goal * Added Deerclops, fixed Zenith goal * Final detailed vanilla pass * Disable calamity goals * Typo * Fixed some reward items not adding to item pool * In-progress unit test fixes * Unit test fixes * `.apworld` compat * Organized rewards file, made Frog Leg and Fllpper available in vanilla * Water Walking Boots and Titan Glove rewards * Add goals to slot data * Fixed Hammush logic in Post-Mech goal * Fixed coin rewards * Updated Terraria docs * Formatted * Deathlink in-progress * Boots of the Hero is grindy * Fixed zenith goal not placing an item * Address review * Gelatin World Tour is grindy * Difficulty notice * Switched some achievements' grindiness * Added "Hey! Listen!" achievement * Terarria Python 3.8 compat * Fixed Terraria You and What Army logic * Calamity minion accessories * Typo * Calamity integration * `deathlink` -> `death_link` Co-authored-by: Zach Parks <[email protected]> * Missing `.` Co-authored-by: Zach Parks <[email protected]> * Incorrect type annotation Co-authored-by: Zach Parks <[email protected]> * `deathlink` -> `death_link` 2 Co-authored-by: Zach Parks <[email protected]> * Style Co-authored-by: Zach Parks <[email protected]> * Markdown style Co-authored-by: Zach Parks <[email protected]> * Markdown style 2 Co-authored-by: Zach Parks <[email protected]> * Address review * Fix bad merge * Terraria utility mod recommendations * Calamity minion armor logic * ArmorMinions -> Armor Minions, boss rush goal, fixed unplaced item * Fixed unplaced item * Started on Terraria 1.4.4 * Crate logic * getfixedboi, 1.4.4 achievements, shimmer, town slimes, `Rule`, `Condition`, etc * More clam getfixedboi logic, bar decraft logic, `NotGetfixedboi` -> `Not Getfixedboi` * Calamity fixes * Calamity crate ore logic * Fixed item accessibility not generating in getfixedboi, fixed not generating with incompatible options, fixed grindy function * Early achievements, separate achievement category options * Infinity +1 Sword achievement can be location in later goals * The Frequent Flyer is impossible in Calamity getfixedboi * Add Enchanted Sword and Starfury for starting inventories * Don't Dread on Me is redundant in Calamity * In Calamity getfixedboi, Queen Bee summons enemies who drop Plague Cell Canisters * Can't use Gelatin Crystal outside Hallow * You can't get the Terminus without flags * Typo * Options difficult warnings * Robbing the Grave is Hardmode * Don't reserve an ID for unused Victory item * Plantera is accessible early in Calamity via Giant Plantera's Bulbs * Unshuffled Life Crystal and Defender Medal items * Comment about Midas' Blessing * Update worlds/terraria/Options.py Co-authored-by: Scipio Wright <[email protected]> * Remove stray expression Co-authored-by: Scipio Wright <[email protected]> * Review suggestions * Option naming caps consistency, add Laser Drill, Lunatic Cultist alt reqs, fix Eldritch Soul Artifact, Ceaseless Void reqs Dungeon * Cal Clone doesn't drop Broken Hero Sword anymore, Laser Drill is weaker in Calamity Co-authored-by: Seatori <[email protected]> * Fix Acid Rain logic * Fix XB-∞ Hekate failing accessibility checks (by commenting it out bc it doesn't affect logic) * Hardmode ores being fishable early in Calamity is not a bug anymore * Mecha Mayhem is inaccessible in getfixedboi * Update worlds/terraria/Rules.dsv Co-authored-by: Seafo <[email protected]> --------- Co-authored-by: Fabian Dill <[email protected]> Co-authored-by: Zach Parks <[email protected]> Co-authored-by: Scipio Wright <[email protected]> Co-authored-by: Seatori <[email protected]> commit ec1e113 Author: black-sliver <[email protected]> Date: Sun Apr 13 13:10:36 2025 +0200 Doc: fix parse_yaml in adding games.md (ArchipelagoMW#4872) commit 347efac Author: agilbert1412 <[email protected]> Date: Fri Apr 11 20:41:08 2025 -0400 DLC Quest - Skip two long tests in the main pipeline (ArchipelagoMW#4862) * - Set up the two long tests to only run when the specific config is active * Apply Black Sliver's suggestion commit b7b5bf5 Author: Jérémie Bolduc <[email protected]> Date: Fri Apr 11 20:19:17 2025 -0400 Stardew Valley: Use classvar_matrix to split tests (ArchipelagoMW#4762) * Unroll tests for better parallelization * fix ut test * self review * bro it's the second time today I have to commit some garbage to have a github action rerun because messenger fails what is this * my god can the tests plz pass * code reviews * code reviews * move TestRandomWorlds out of long module commit a324c97 Author: Fabian Dill <[email protected]> Date: Fri Apr 11 20:52:20 2025 +0200 Factorio: fix FloatRanges writing effectively nil into the mod (ArchipelagoMW#4846) commit f263a0b Author: Natalie Weizenbaum <[email protected]> Date: Thu Apr 10 18:18:49 2025 -0700 DS3: Mark a lizard location that was previously not annotated (ArchipelagoMW#4860) commit 6a92990 Author: Mysteryem <[email protected]> Date: Fri Apr 11 02:17:28 2025 +0100 MLSS: Fix generation error with emblem hunt and no digspots (ArchipelagoMW#4859) commit ee471a4 Author: Jérémie Bolduc <[email protected]> Date: Thu Apr 10 14:34:21 2025 -0400 Stardew Valley: Fix some determinism issues with entrance rando when playing with mods (ArchipelagoMW#4812) commit 879d7c2 Author: qwint <[email protected]> Date: Thu Apr 10 13:18:43 2025 -0500 HK: Workaround for NamedRange webhost bug (ArchipelagoMW#4819) commit 934b092 Author: massimilianodelliubaldini <[email protected]> Date: Thu Apr 10 13:21:33 2025 -0400 Docs: Update to adding games.md (ArchipelagoMW#4816) commit 1fd8e44 Author: Carter Hesterman <[email protected]> Date: Thu Apr 10 11:19:03 2025 -0600 Civ 6: Update setup documentation to account for common pitfalls (ArchipelagoMW#4797) commit 50fd42d Author: Aaron Wagener <[email protected]> Date: Thu Apr 10 12:13:38 2025 -0500 The Messenger: Add a plando guide (ArchipelagoMW#4719) commit 399958c Author: Aaron Wagener <[email protected]> Date: Thu Apr 10 12:03:05 2025 -0500 The Messenger: Add an FAQ (ArchipelagoMW#4718) commit 78c93d7 Author: qwint <[email protected]> Date: Thu Apr 10 12:00:48 2025 -0500 Docs: Add FAQ section for corrupted metadata debugging (ArchipelagoMW#4705) Co-authored-by: Scipio Wright <[email protected]> commit e3b8a60 Author: qwint <[email protected]> Date: Wed Apr 9 20:29:11 2025 -0500 Webhost: Fix Sphere Tracker crashing on item links (ArchipelagoMW#4855) commit b7263ed Author: Star Rauchenberger <[email protected]> Date: Wed Apr 9 19:41:07 2025 -0400 Lingo: Removed unnecessary "global" keywords (ArchipelagoMW#4854) commit 1ee749b Author: Ziktofel <[email protected]> Date: Wed Apr 9 22:21:16 2025 +0200 SC2 Client: Fix missing mission tooltip after KivyMD switch (ArchipelagoMW#4827) commit f93734f Author: Alchav <[email protected]> Date: Wed Apr 9 13:20:56 2025 -0400 Pokemon Red and Blue: PC Item Fix (ArchipelagoMW#4835) * Pokemon Red and Blue PC Item fix * Respect non_local_items for PC Item * prefer exclude if also in priority locations --------- Co-authored-by: alchav <[email protected]> commit e211dfa Author: Fabian Dill <[email protected]> Date: Wed Apr 9 07:43:28 2025 +0200 WebHost: use JS to refresh waitSeed if scripting is enabled (ArchipelagoMW#4843) commit 0f7deb1 Author: Zach 'Phar' Parks <[email protected]> Date: Tue Apr 8 23:46:46 2025 -0500 WebHost: Remove styleController.js and replace functionality with HTML/CSS. (ArchipelagoMW#4852) * ensure footer stays at bottom of page without JS * Remove some other usages. commit f2cb16a Author: black-sliver <[email protected]> Date: Wed Apr 9 01:38:46 2025 +0200 CI: update action ubuntu build runners to 22.04 (ArchipelagoMW#4847) commit 98477e2 Author: Mysteryem <[email protected]> Date: Tue Apr 8 22:57:31 2025 +0100 Core: Speed up fill_restrictive item_pool pop loop (ArchipelagoMW#4536) * Core: Speed up fill_restrictive item_pool pop loop Items from `reachable_items` are placed in last-in-first-out order, so items being placed will be towards the end of `item_pool`, but the iteration to find the item was iterating from the start of `item_pool`. Now also uses `del` instead of `.pop()` for an additional, tiny, performance increase. It is unlikely for there to be a noticeable difference in most cases. Only generating with many worlds with a high percentage of progression items and fast access rules is likely to see a difference with this change. --skip_output generation of 400 template A Hat in Time yamls with progression balancing disabled goes from 76s to 43s (43% reduction) for me with this patch. This placed 43200 progression items out of 89974 items total (48% progression items). * Fix comment typo "be" was missing. --------- Co-authored-by: Exempt-Medic <[email protected]> commit 4149db1 Author: threeandthreee <[email protected]> Date: Tue Apr 8 17:54:50 2025 -0400 LADX: Stop using Utils.get_options (ArchipelagoMW#4818) * init * use get * Update LinksAwakeningClient.py Co-authored-by: Fabian Dill <[email protected]> * Update LinksAwakeningClient.py Co-authored-by: Aaron Wagener <[email protected]> --------- Co-authored-by: Fabian Dill <[email protected]> Co-authored-by: Aaron Wagener <[email protected]> commit 9ac9213 Author: Jérémie Bolduc <[email protected]> Date: Tue Apr 8 12:37:45 2025 -0400 Stardew Valley: Refactor buildings to use content packs (ArchipelagoMW#4239) * create building data object and rename ItemSource to Source to be more generic * remove compound sources, replace by other requirements which already handle this usecase * add coops to content packs * add building progression in game features * add shippping bin to starting building; remove has_house * replace config check with feature * add other buildings in content packs * not passing * tests passes, unbelievable * use newly create methods more * use new assets to ease readability * self review * fix flake8 maybe * properly split rule for mapping cave systems * fix tractor garage name * self review * add upgrade_from to farm house buldings * don't override building name variable in logic * remove has_group from buildings * mark some items easy in grinding logic so blueprints buildings can be in more early spheres * move stuff around to maybe avoid future conflicts cuz I have like 10 PRs opened right now * remove price_multiplier, turns out it's unused during generation * disable shop source for mapping cave systems * bunch of code review changes * add petbowl and farmhouse to autobuilding * set min easy items to 300 * fix farm type commit 286e246 Author: CookieCat <[email protected]> Date: Tue Apr 8 12:26:30 2025 -0400 AHIT: Add start_inventory_from_pool and get_filler_item_name (ArchipelagoMW#4798) * Update __init__.py * Update Options.py commit ab2efc0 Author: Emily <[email protected]> Date: Tue Apr 8 12:06:19 2025 -0400 kvui: actually fix [u] and [/u] appearing in copied hints (ArchipelagoMW#4842)
What is this fixing or adding?
Makes the server require that clients connect with a protocol version that supports ID overlap.
How was this tested?
No, but I am quite certain there's still clients out there that this will break.
Hopefully this PR gets us a list / gets those clients to update.