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Porting Hollow Knight to AutoWorld#17

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Berserker66 merged 2 commits intoArchipelagoMW:mainfrom
espeon65536:hk
Jun 27, 2021
Merged

Porting Hollow Knight to AutoWorld#17
Berserker66 merged 2 commits intoArchipelagoMW:mainfrom
espeon65536:hk

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Thank you!

@Berserker66 Berserker66 merged commit 43e17f8 into ArchipelagoMW:main Jun 27, 2021
@espeon65536 espeon65536 deleted the hk branch June 28, 2021 00:46
Marechal-L pushed a commit to Marechal-L/Archipelago that referenced this pull request Jan 17, 2023
…zation

DS3: Additional Weapon Randomization Settings from FridbergT
Magnemania pushed a commit to Magnemania/Archipelago that referenced this pull request Apr 8, 2023
SunnyBat added a commit to SunnyBat/Archipelago that referenced this pull request May 5, 2024
Alchav pushed a commit to Alchav/Archipelago that referenced this pull request Jun 10, 2024
KH1FM Add Victory Location for Wonderland
qwint pushed a commit to qwint/Archipelago that referenced this pull request Aug 17, 2024
qwint pushed a commit to qwint/Archipelago that referenced this pull request Aug 17, 2024
qwint added a commit to qwint/Archipelago that referenced this pull request Aug 19, 2024
* adds optimization to regen so that it only generates the world you are connecting as (with plans to cache those so it won't gen the same world+slot data more than once) and adds a framework so all worlds that will need to regen can be skipped from the multiworld gen'd at launch

note: this will break UT for worlds that still use old options API, but those are soon disappearing so I don't care as much

* let core handle option resolution again, don't know why i thought it was necessary anymore

* add caching of regen'd multiworld by slot_data

* remove dependency on ctx.username

* makes it so that when sm varia calls stdout to print dots every time it retries it doesn't crash on frozen installs (where it doesn't exist) (ArchipelagoMW#16)

* fix typing on 3.8 (ArchipelagoMW#14)

* Map tracker poc (ArchipelagoMW#17)

* adds optimization to regen so that it only generates the world you are connecting as (with plans to cache those so it won't gen the same world+slot data more than once) and adds a framework so all worlds that will need to regen can be skipped from the multiworld gen'd at launch

note: this will break UT for worlds that still use old options API, but those are soon disappearing so I don't care as much

* remove this for like the 12th time,

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Co-authored-by: Faris <[email protected]>
Silvris pushed a commit to Silvris/Archipelago that referenced this pull request Jan 3, 2025
Planeswater pushed a commit to Planeswater/Archipelago that referenced this pull request Jan 21, 2025
Alchav pushed a commit to Alchav/Archipelago that referenced this pull request Jun 7, 2025
mattman107 pushed a commit to mattman107/SoHArchipelago that referenced this pull request Sep 27, 2025
palex00 pushed a commit to palex00/Archipelago that referenced this pull request Dec 13, 2025
Eijebong pushed a commit to Eijebong/Archipelago that referenced this pull request Jan 3, 2026
Fixes ArchipelagoMW#17, closes ArchipelagoMW#16, fixes ArchipelagoMW#13. Should be set for 0.1.2!!
aXu-AP pushed a commit to aXu-AP/Archipelago that referenced this pull request Jan 24, 2026
Andrewki44 referenced this pull request in FFX-AP/Archipelago Feb 16, 2026
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2 participants