Cauldron Con 2025 (an organiser’s battle report)

A new venue, an increased number of participants – the stakes were high for our third OSR Euro convention. Again, we were rewarded with a crowd of enthusiastic attendants from all over Europe and far beyond, who came to play a variety of games (nobody may claim we would single-mindedly play one system only): AD&D, OD&D, B/X, Ransack, The Seven Voyages of Zylarten and Chainmail. All 80 tickets had been sold, and gamers travelled from Austria, Belgium, Canada, the Czech Republic, Danmark, France, Germany, Greece, Hungary, Ireland, the Netherlands, Norway, Poland, Sweden, the UK and the USA to a romantic timber-framed former forestry office building hiding deep in the Hessian outlands.

(c) Viral, music: Pyrsch.

Game on! Friday afternoon, the first sessions of OSR-D&D were taking place, while I was still setting up the display of auction items and later saw to that the 200 sausages delivered from the neighbouring farm would find their way to a hot BBQ grill.

Friday night, after opening the inscriptions for the games of block II and joining the rear of the impressively long queue, I was lucky: I still got a slot in one of the tournament sessions!

Again, BX Blackrazor had prepared a tournament module specially for Cauldron Con: Rivers of Blood, Death, and Glory!

As we were only 4 players in a tournament module designed for 6-8 participants, DM yandere handed out two characters for each of us: I chose a 8th level cleric and a 7/7/7th level bard.

Despite some blunders, like losing an unnecessary amount of hiptoints early on and only one of two clerics having prepared any healing spells, we headed instinctively for the secret doors and the greatest treasures of the dungeon. When it was clear we already had the best part of the available loot, there was plenty of time left so we skimmed whatever we could find in the lesser promising parts of the dungeon. Result: 2 characters out of combat and 1 dead. Our retreat from the dungeon was secured some reconnaissance, as we knew there were enemies lurking, too powerful to take on in our weakend state.

At the same time, Settembrini’s revival of the Chainmail Battle of Emridy Meadows was taking place. There, the unimaginable happened, late past midnight: victory for the Temple of Elemental Evil!

(c) MK Ultra.

Saturday: After many years in my closet, it was the edgy little module Bad Myrmidon’s turn to finally get DM’d. To my horror, three under-age players had inscribed to my game, which I lightheartedly had failed to mark as R-rated. Well, the group avoided the one Raggi-designed hex on the map, and explored other, weird but less tasteless hex fields. Some trouble ensued as the PC assassin was wearing an Achilles-style disguise, the halfling PC constantly feared being eaten, and there was some hazardous intercourse in the tree-tops, earning me the title of naughtiest DM of the convention. The players even found and half explored the temple of Achilles before time of the gaming block was out. The assassin, alas, had to be abandoned by his comrades, trapped between a dead-end and a portcullis. It was fun, and I hope the teenagers did not experience anything arousing their parents‘ ire.

In the afternoon, I played some Matt Finch module run by DM AndrewW – a strange crystal structure filled with electricity engineered by space aliens. My druid had preparde all the wrong spells for this environment, but my animal friends, a tiger and a giant eagle, saved the day.

In the evening, our traditional auction took place. It is rare to behold such rarities as were brought by attendants, found in the dissolved archive of Nexus club, or donated by our most generous sponsors: Gamer’s HQ (tons of miniatures and minature game boxes) and LotFP (copies of their most exquisite books). Some of these treasure were auctioned live, others in the „silent“ auction mode, and mayn found their way into mysterious „dragon bags“ which could be purchased for a ridiculously low price.

There were some notable bidding battles up to €100 over Andrew’s original pieces of art, i.e. illustrations for Dolmenwood, E.M.D.T. and Fight On. A copy of the original Greyhawk booklet changed hands for about €350 I believe, and an original D&D White Box (6th or 7th printing) made €750. A huge Mystara collection found a new home, as well as an original DSA (The Dark Eye) Havena box. But above all, the auction was pure entertainment: HELL YEAH!

Auction logistics and organiser team duties prevented my from playing in the Saturday night block or the Sunday morning block, but I hear not many hard-bitten gamers found much sleep.

True trophy gold.

Trophies were awarded on Sunday morning:

Most Valuable Player (MVP): Valez

Best DM: Grützi

The Cup of Demise: to MK Ultra

Blackrazor Cup bronze medals: Grützi’s group

Blackrazor Cup silver medals: TacoJr’s group

Blackrazor Cup gold trophies: to yandere’s group (including me!)

Note & honourable mention: We should also think about a special price for DMs who defy all categories – This year there was DM Attronarch, who in true grognard judge style – believe it or not – awed us by demonstrating how to run OD&D for up to 18 players!

See you next year, about same time, same place!

(c) Eria.

Further, longer and even more exciting accounts of Cauldron III, can be found here:

B/X Blackrazor 1, 2, 3

Der Oger

Ludic Ghoul

Prince of Nothing

Attronarch 1, 2, 3

Terrible Sorcery 1, 2, 3

Dreadlord 1, 2

Grützi

Vorpal Mace

CAG Podcast

Published in: on Oktober 23, 2025 at 1:40 pm  Comments (3)  
Tags: , , , , , , , , , ,

B5: Der Bund der Schwarzen Kapuze

Published in: on August 1, 2024 at 5:13 pm  Comments (2)  
Tags: , , ,

Don’t Fuck the Priest

So King James had another horror Bible printed, a dungeon module for Lamentations of the Flame Princess, meant to brand itself into tormented players‘ minds.

Let’s take a step back first and speculate a bit about the purpose of fantasy adventure games:

Basic OSR gamers wish to explore dungeons, hack’n’slash style, for rules-light amusement or for intellectual challenge.

Advanced OSR gamers are invested into the unpredictable evolution of the game world (or milieu), driven by player character personae and non-player characters alike – the word „campaign“ is used in analogy to the grand old wargaming campaigns.

Modern mainstream gamers (AD&D2 and thereafter) tend to focus on the story of their character persona evolution, and they call that a „campaign“.

LotFP, by contrast, neither cares about the evolution of the game world (which regularly is destroyed anyway) nor about the character persona development (ok, yes, mutation of player characters is a frequent thing). Breaking of the fourth wall is common in LotFP – the players themselves shall be impacted! This is achieved by intensity, mental shock and awe, the sheer uniqueness of experiences.




[Spoiler alarm] Don’t Fuck the Priest comes in a boxed set containing a conspicuous hardcover book and a set of playing cards for generating a special type of dungeon (totally unsuitable for vanilla dungeons in general) as well as a special set of 4-sided dice. The latter will be regularly rolled when running a Don’t Fuck session. These components make the product costly – luckily the available assortment of LotFP modules provides something for every purse (0, 300).




So this is what happens: The player characters have stumbled into a corridor made of rotting corpses and mold. There is no way back. How that came about is left to the DM – perhaps the PCs just fell through a crumbling floor somewhere. As from now, they will venture into a world of cadavers and rot, infection and evolution. To escape, you must explore. You may even need to come to a deeper understanding of this parasitic circle of life and death, voraciously tearing itself apart between collective and individuality. This will become very physical, all kinds of flesh and juices included. Will this body horror be the path into oblivion or will it lead to salvation and resurrection? Or do you perhaps prefer to die and dissolve instead of escaping from this literally living hell? No player will be able to both answer these questions and leave the gaming table unscarred.

This module really challenges the DM in terms of book-keeping during play. Notes must regularly be taken of changes concerning the player characters, their followers and henchmen (the number of whom even may increase), their equipment (there are some special item to retrieve) and the rules for generating the environment. Does this sound confusing? It is.

Luckily I am in a position to testify that the author did run his module at Cauldron Con 2023 – thus it lies within the realm of the possible to do so! The book provides excellent orientation when running the adventure while using the cards. It is also not impossible for player characters to escape. The Cauldron group was within reach of making it, don’t blame poor James for their fatal lack of judgement.

Naive or simple-minded DMs might be tempted to temper with luck in order to make some specific places appear or to rush their very own escape from this gaming nightmare. James Edward Raggi IV prohibits any such wish-thinking and tinkering. I wholeheartedly agree: There is no room for fudging at a gaming table!

Also consider this: A genuine Raggi module can never be polished retroactively, as is habitually done with other commercial dungeoneering products. Where would you start and where would you stop at module like this? Swallow it whole or die trying, shall be the whole of the law.

A final bit of ghoulish advice: It really might be unwise to carnally interact with a cleric. But what choice will you have?


4 out of 5 infectious spore clouds.

Published in: on Juli 25, 2024 at 2:48 pm  Kommentar verfassen  
Tags: , , , , , , , ,